Cerberbuss (5e Equipment)

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Weapon (Firearm), Rare (requires attunement by an inventor, a smith or a player character with proficiency in guns)

Cerberbuss is a tri-barreled cylinder rifle with the initials T.M.C. Ltd. on the stock. It fires shells, and its stats are detailed at the end of this weapon's description. The barrels are black with runes of different colors the center barrel has runes of copper,the left barrel has runes of gold,and the right barrel has runes of silver. Each barrel has a distinct personality and alignment thought they share the same stats. These personalities always seek to find their master.

Explosive Blunderbuss As part of the Attack Action, you may fire off a shot from the Cerberbuss. Each shot deals 1d8 Piercing damage. Hit or miss, the target and everyone within 5 feet of it must make a DC 15 Dexterity saving throw or take an additional 1d8 damage. You may choose between Necrotic, Radiant, or Fire damage

Hounds of Hell As an Action, you can summon 3 spectral dogs that launch out of Cerberbuss and attempt to latch on to up to 3 targets within 120 feet of you. Each dog makes a melee attack against a creature with a +5 bonus to hit. This bonus increases to +7 if there's 2 hounds upon a target, or +9 if there's 3 hounds on it. Upon hitting, they deal damage as shown below and the targets base movement speed is reduced in half and the creature's AC is reduced by 2 until the start of your next turn. Cerberbuss regains use of this effect at dawn.

Cer deals 2d6 Fire damage.

Ber deals 2d6 Radiant damage.

Buss deals 2d6 Necrotic damage.

Cerbi Snacks Bone bullets are made of any type of bone and require a gunsmiths kit to make you innately know how to make them once you attune to Cerberbuss. The rarer the bone, the more satisfied Cer, Ber, and Buss will be.

When you first find this weapon, it is already loaded with 3 bullets (5e DMG pp. 268).
Sentience. This weapon has 3 distinct personalities. Cer is True Neutral. Ber is Chaotic Good. Buss is Lawful Evil. Intelligence 18 (+4) Wisdom 17 (+3) Charisma 18(+4). He can talk telepathically to his wielder, and he can see and has hearing and darkvision out to a range of 60 feet. He can speak Common, Sylvan, Infernal, Celestial and it also understands any language the wielder can speak. He can only speak telepathically to those within 30 feet of the rifle. They sound more like scooby-doo rather than a person when they talk and are often a bit hard to understand.
Personality. Cer generally has a positive outlook, and loves when his wielder praises him. He gets bored or excited easily, and trusts his wielder wholly. If the wielder does not praise Cer within a day, taunts him repeatedly, or is cruel to animals, a conflict between Cer and its wielder occurs at the next dawn.
Ber has a slightly downtrodden outlook on life, but is always willing to stand up against evil. He enjoys relaxing and enjoying having free time. He is generally a bit suspicious of others. If the wielder does not praise Cer within a day or if he sees you not stop evil, a conflict between ber and its wielder occurs at the next dawn.
Buss has a neutral outlook on life, but he enjoys occasionally pestering others and wishes to slowly have its wielder do more and more evil. He enjoys figuring out ways to startle others. He knows no bounds, but he will not do things to just get into trouble, he only does things for his own benefit. If the wielder does give Buss a bone a day, or if you do not trick or manipulate someone every 3 days, a conflict between Buss and its wielder occurs at the next dawn.

Weapon Damage Weight Properties
Cerberbuss 3d10 piercing 20 lbs Ammunition (range 20/80), heavy, two-handed, reload (9 shots), short burst (3)

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