Talk:Cerberbuss (5e Equipment)
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See Help:Attribution Policy, signatures are not allowed on pages.--Blobby383b (talk) 17:52, 4 April 2018 (MDT)
- With my most recent edit, I managed to fix the problems the weapon had and clear up a lot of things. Feel free to add more description to where you think it is needed as I had to redo a lot of it from scratch and may have missed some parts.--Blobby383b (talk) 18:52, 4 April 2018 (MDT)
- The base weapon is "cerberbuss rifle", which I presume refers to itself. This is the same as not having a base weapon, so I believe this parenthesis should be removed. I'm also unclear what the "guns" proficiency is. The firearms in the DMG are either simple or martial ranged weapons, there isn't a specific "guns" category. It's also not clear what qualifies the character as an "inventor" or "smith" other than the player simply declaring that they are one. Marasmusine (talk) 08:23, 13 April 2018 (MDT)
There's no stats for a base weapon, only the ability to summon Hellhounds . . . I'll work to add it on shortly. Glass (talk) 22:18, 22 February 2023 (MST)
- Yeah, it's really not clear what is happening. Are these actual creatures that are being summoned, like with a conjure monster spell, and the "latch on to" happens on their initiative count; or is it an immediate effect where you make three +11 attack rolls, and the "summon 3 spectral dogs" is just a descriptive way of describing it? (Because it doesn't really mention what happens to the dogs after the attack).Marasmusine (talk) 06:16, 23 February 2023 (MST)