Centaur Hollow (Soul Society Supplement)

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Centaur Hollow[edit]

Large undead (Hollow), chaotic evil


Armor Class 14 (Natural Armor)
Hit Points 42 (4d10 +20)
Speed 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 18 (+4) 9 (-1) 14 (+2) 10 (+0)

Saving Throws Str +7, Con +6
Skills Athletics +7, Perception +4, Survival +4
Senses passive Perception 14
Languages Common
Challenge 2 (450 XP)


Reiryoku. The Centaur Hollow has 15 reiryoku. Whenever they use reiryoku, it is spent. They regain all reiryoku at the end of a short or long rest.

Siege Monster. The Centaur Hollow deals twice as much damage to objects and structures.

Reiatsu-Empowered Strikes. The Centaur Hollow attacks are considered magical.

Soul Devourer. Whenever the Centaur Hollow reduces a creature in Soul form to 0 hit points, they may choose to devour them, regaining 20 reiryoku and hit points. These Reiryoku and hit points cannot pass their maximum. They can also devour the corpse of a soul who died in at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless you are killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, they can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

This only works if the creatures' reiatsu level is lower than 1.

Hollow Regeneration. The Centaur Hollow regains 2 (1d4) hit points after every minute passed while they are in the Hueco Mundo plane.

Hollow Charge. Whenever the Centaur Hollow moves 30 ft. straight towards a target and then hits it with a reiatsu pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage + 3 (1d6) force damage.

Unstoppable Trampling. While the Centaur Hollow has at least 1 reiryoku, it ignores difficult terrain as long as it is dashing.

ACTIONS

Hooves. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 5) bludgeoning damage.

Reiatsu Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) + 3 (1d6) force damage.

Garganta. The Centaur Hollow can spend 10 reiryoku to open a portal between dimensions, sending them to Hueco Mundo. If they do not move 5 feet or lose concentration, they are transported to any location they can visualize in Hueco Mundo or a random location on the plane, or to the last place they used Garganta, at the beginning of their next turn.

If they are already within Heuco Mundo, this portal instead works as if it were the gate spell, minus that they cannot pull a creature through the gate.

BONUS ACTIONS

Pike Summoning. The Centaur Hollow can spend 5 reiryoku to summon a Pike made out of reiatsu. It can only have one Pike at once, and it cannot be disarmed of it. The Pike disappears if it goes unconscious or dies.


Mutations

The Centaur Hollow has 4 mutations:

Massive Hollow, Pike Summoning(non-canon), Hollow Charge(non-canon), Unstoppable Trampling(non-canon).

Reiatsu Level

The Centaur Hollow's reiatsu level is 4.

Soul Traits

Invisible Force. The Centaur Hollow is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Centaur Hollow can see creatures with the Invisible Force feature.


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