Caliburn, The Sword of Selection (5e Equipment)
From D&D Wiki
Caliburn |
Weapon (longsword), artifact (requires attunement by a creature that is well aligned and fated to rule and will automatically attune to whoever pulls the sword from the stone.) Caliburn is the lesser-known predecessor to the legendary blade Excalibur. Often confused with Excaliber, Caliburn was the legendary sword removed from the stone by King Arthur. Engraved in a golden inscription on its hilt are the words:
Whosoe'er pulleth out this sword of this stone is rightwise king of all England.
DormantSacred Sword You gain a +1 to attack and damage rolls made with this magic weapon and damage dealt by this weapon bypasses any resistances or immunities. Eternal Protector Your body ceases aging, and you cannot age or de-age by any means. Additionally, if you are older than your race's prime, you instead de-age back to your prime. Energy Conversion Whenever you deal damage with this weapon, you may expend a Hit Die to deal an additional 2d4 radiant damage. AwakenedSacred Sword You gain a +2 to attack and damage rolls made with this magic weapon and damage dealt by this weapon bypasses any resistances or immunities. Eternal Protector Your body ceases aging, and you cannot age or de-age by any means. Additionally, if you are older than your race's prime, you instead de-age back to your prime. Energy Conversion Whenever you deal damage with this weapon, you may expend a Hit Die to deal an additional 3d4 radiant damage. Mystery Slayer Whenever you would deal damage to a creature's hit points and reduce it to 0 who is considered immortal, has legendary actions, or has a feature similar to Half Orc's Relentless Endurance, you may choose to ignore these effects and instantly kill them. Additionally, whenever you damage a creature with this weapon, you ignore any temporary hit points they may have. ExaltedSacred Sword You gain a +3 to attack and damage rolls made with this magic weapon and damage dealt by this weapon bypasses any resistances or immunities. Eternal Protector Your body ceases aging, and you cannot age or de-age by any means. Additionally, if you are older than your race's prime, you instead de-age back to your prime. Energy Conversion Whenever you deal damage with this weapon, you may expend a Hit Die to deal an additional 4d4 radiant damage. Mystery Slayer Whenever you would deal damage to a creature's hit points and reduce it to 0 who is considered immortal, has legendary actions, or has a feature similar to Half Orc's Relentless Endurance, you may choose to ignore these effects and instantly kill them. Additionally, whenever you damage a creature with this weapon, you ignore any temporary hit points they may have. Finally, whenever you damage a creature with any of the distinctions mentioned above, they cannot use any reactions for the remainder of your turn, nor can they use legendary actions at the end of your turn. True Name As an action, You can speak the weapon's true name. When spoken, it converts magical energy from its wielder concentrated in the blade's tip and then releases it as a highly destructive wave of energy traveling up to 90ft before detonating, affecting a 20ft wide radius. Any creature caught in the blast must make a DC 20 Constitution or Dexterity saving throw (Creature's choice), taking 3d8+10 radiant damage and 3d8+10 force damage on a failure, or half as much on a successful save. Additionally, the wielder of Caliburn will be headed for half of the damage rolled by this feature. Structures and objects take double damage from the attack. This can only be used once per long rest. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons |