Bubonic Curse (Jujutsu Kaisen Supplement)
Bubonic Curse[edit]
Large undead (Cursed spirit), lawful evil Armor Class 18 (natural armor)
Saving Throws Str +12, Int +11, Cha +14 Cursed Energy. The Bubonic Curse has 83 Cursed Energy to spend on its features. Cursed Attack. The curse's attacks are considered magical. Improved Cursed Energy Recovery. The Bubonic Curse gains 4 Cursed Energy at the beginning of each of its turns. Invisible Force. The Bubonic Curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Bubonic Curse. Hard to Kill (1/long rest). If the curse is reduced to 0 hit points, it can choose to drop to 1 hit point instead and is considered stable. This feature does not work if the damage that had reduced it to 0 hit points was radiant damage. Cursed Nature. The Bubonic Curse is a Cursed Spirit, which means having a cursed body made out of humanity's impure thoughts. It becomes vulnerable against radiant damage. Disease Imbued Strikes. The Bubonic Curse's attacks all deal an extra 1d6 poison damage. Creatures have disadvantage on saving throws against being poisoned by the Bubonic Curse. Walking Plague. Every time the Bubonic Curse touches a creature with a body part, they must make a DC 17 Constitution saving throw. On a failure, they will be infected with Bubonic Plague. On a success, the creature will become immune to this effect for 24 hours. This effect happens only once per round. Contagious. The Bubonic Plague is known for being highly infectious. If a creature has been successfully hit with an attack originating from the Bubonic Curse, the Bubonic Curse may spend 12 cursed energy to make enemy creatures within a 20 ft sphere of the attacked creature be targeted by the Bubonic Curse's Infect (no cursed energy required). Plague-infected Horde. The Bubonic Curse has an amount of Ghouls following it equal to how many creatures it has slayed. It can use the Control Horde action to make attacks and do other actions with the horde. The Bubonic Curse starts with 5 Ghouls. ACTIONSMultiattack. The Bubonic Curse makes 3 attacks Plague Touch. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 27 (4d8+12) necrotic damage. Target gains the poisoned condition for 3 rounds. Biting Rats. Ranged Weapon Attack: +14 to hit, range 60/115 ft., one target. Hit: 20 (2d8+12) piercing damage plus 11 (2d10) necrotic damage. Infect (6 Cursed Energy) The Bubonic Plague spreads it's disease. The Bubonic Curse makes a target within 50 ft of it make a DC 16 Constitution saving throw. If they fail the roll, they gain one level of exhaustion and take 10 necrotic damage. The targeted creature must make the saving throw against gaining a level of exhaustion again on the end of each of it's turns, and for each consecutive turn the creature makes this saving throw, it's DC increases by one. The damage also increases by 5 for each consecutive fail. Control Horde (1 Cursed Energy per Ghoul). The Bubonic Curse may select a number of Ghouls equal to the amount of Cursed Energy spent. It can command those Ghouls to do any action. If a creature is hit with three attacks from the horde of Ghouls, they are targeted by the effects of the Bubonic Curse's Infect (Requires 4 Cursed Energy). BONUS ACTIONSAdvanced Regeneration. The Bubonic Curse can spend any amount of Cursed Energy, regaining hit points equal to 15 times the amount spent. Cursed Blast of Blows. After the Bubonic Curse uses the Attack action, it can spend 3 Cursed Energy to perform two unarmed strikes as a bonus action. Cursed Patient Defense. The Bubonic Curse can spend 3 Cursed Energy to take the Dodge action as a bonus action on its turn. Cursed Wind Step. The Bubonic Curse can spend 3 Cursed Energy to take the Disengage or Dash action as a bonus action on its turn, and its jump distance is doubled until the end of the Alzheimer curse' turns. REACTIONSAdvanced Regeneration. As a Reaction to suffering damage, the Bubonic Curse uses it's Advanced Regeneration. Cursed Enhanced Body. Whenever the Bubonic Curse makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, it may spend Cursed Energy up to its Charisma modifier as a reaction to add the number of energy spent as a bonus to the saving throw. LEGENDARY ACTIONSThe Bubonic Curse can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bubonic Curse regains spent legendary actions at the start of its turn. Advanced Regeneration. The Bubonic Curse uses its Advanced Regeneration. Infect (Costs 2 Actions). The Bubonic Curse uses its Infect. |
The Bubonic Curse is the embodiment of the disease that cost 50 million people their lives. It's commonly regarded as the worst disease in human history: the Bubonic Plague. Jujutsu Sorcerer. The Bubonic Curse has 17 levels in the Jujutsu Sorcerer class. Domain Expansion: Pneumonic Judgement of SaturnThe Bubonic Curse manifests a barren wasteland, with people that have died from the plague everywhere. The air is humid and dirty, filled with plague. The Bubonic Curse can manipulate this plague, and on an enemy creature's first turn in this domain, it is immediately affected by the Bubonic Curse's infect, which is the sure hit effect of this domain. The Bubonic Curse may also spend 3 Cursed Energy to add a corpse to it's horde of Ghouls, as there are corpses everywhere. The plague in the air also gives the Bubonic Curse and it's horde extra power, the Bubonic Curse receives a +3 to all stats whilst in the domain and the Ghouls receive an advantage to the next three attack rolls they make, and that counts for each Ghoul.
The Bubonic Curse's domain refinement points are 400. Domain Durability. Its domain has 1300 hit points. Increased Potency. While inside its domain, the Bubonic Curse's attack rolls deal 10 additional damage dice. Domain Amplification. As an Action for 10 Cursed Energy, the Bubonic Curse can cover its body to "wear" its domain in order to neutralize cursed techniques for 1 minute. Once activated, it automatically negates any defensive technique, offensive technique, or spell that affects it, and it can bypass barriers such as infinity. In addition, the Bubonic Curse cannot use his Innate Technique (Infect, Horde, etc.) unless it dismisses Domain Amplification as a bonus Action. Even if the Bubonic Curse dismisses it, for the next minute it can reactivate it as a bonus action without spending the cursed energy again. This technique does not work against techniques on Maximum Output or with a cost of 10 or more cursed energy before reductions if the user has 51 or more higher refinement than the Bubonic Curse. If they are within 50 refinement of the Bubonic Curse, it has resistance to their technique, and if they have 51 or less refinement than the Bubonic Curse, it is immune to their techniques even if they use Maximum Output. The Bubonic Curse may use Domain Amplification while its Domain Expansion is active. The Bubonic Curse's Feats. Improved Durability. This creature uses the Improved Durability rule. Not Canon. The Bubonic Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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