5e SRD:Ghoul
This material is published under the OGL 1.0a. |
Ghoul
Medium undead, chaotic evil Armor Class 12
Damage Immunities poison ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
See 5e SRD:Ghouls. |
Back to Main Page → 5e System Reference Document → Creatures → Monsters