Brute Minor (5e Creature)
From D&D Wiki
Brute Minor[edit]
Large monstrosity (brute), chaotic neutral Armor Class 17 (combat harness)
Saving Throws Con +4 Tough Hide. The brute has 10 temporary hit points. If they do not receive damage for 6 rounds (36 seconds), they regain these temporary hit points. Temporary hit points gained in this manner can not exceed 10. Enraged. When the brute drops below half their maximum hit points, they become enraged for 1 minute. They gain a +1 bonus to their AC and a +2 bonus to damage rolls, but become berserk and can only use their pistol whip attack. ACTIONSType-25 Carbine. Ranged Weapon Attack: +4 to hit, range 20/70 ft., one target. Hit: 9 (2d6 + 2) piercing damage. Pistol Whip. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
|
The rank of minor is the lowest rank of brutes, brute minors wear blue-gray armor and are deployed as more aggressive, but often less intelligent, soldiers than the elites. Most brute minors fight for the purpose of a good fight or hunt, relishing and eating whatever enemy they have beaten. |
Back to Main Page → 5e Homebrew → Creatures
Back to Halo (5e Campaign Setting)