This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care.
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
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This item allows player-characters to trade hit points to deal extra damage when casting spells. Normally 5e does not allow hit points to be sacrificed for other boons.
Wondrous Item, very rare (requires attunement by a spellcaster)
This red gemstone glows with a radiant vibrance depending on the health of the user. When you cast a spell that deals damage, you may spend a predetermined amount of hit points to activate one of the following effects below:
- You spend 1 hit point to increase the damage of your spell by 1
- You spend 3 hit points to increase the damage of your spell by 1d4
- You spend 6 hit points to increase the damage of your spell by 1d8
- You spend 9 hit points to increase the damage of your spell by 2d6
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