Weapon (shortsword), artifact (requires attunement)
There was once an adventurer named Kassadin. On one of his various adventures he came across an eldritch portal the unknown beckoned to him and he stepped in. Upon entering he witnessed things no mortal should ever witness. Enraptured by the madness he remained their for years until one day he left. He came to the normal plane and was transformed into a being of eldritch power. His weapon was infused with eldritch powers. When he died his weapon was lost to the world.
You have a +3 bonus to attack and damage rolls made using this magic weapon.
Null Sphere. Once attuned to this weapon you can cast the eldritch blast cantrip at will, using Charisma as your spellcasting ability.
Nether Blade. You can use your bonus action to channel eldritch power through the sword for 10 minutes and when you attack a creature you deal an additional 2d10 force damage.
Force Pulse. As an action you can blast a wave of force from the weapon in a 15-foot cone. Each creature within the cone must make a DC 16 Constitution saving throw. On a failed save the creature takes 2d10 force damage and gets pushed back 15 feet. On a successful save the creature takes half as much damage and are not pushed back.
Riftwalk. As an action you can teleport to an unoccupied space you can see within 30 feet of you. Upon arrival each creature within 10 feet of you must make a DC 18 Dexterity saving throw, taking 3d10 force damage on a failed save or half as much damage on a successful one.
Random Properties. The Blade of the Void Walker has the following random properties:
- 2 minor beneficial properties
- 1 major beneficial property
- 1 minor detrimental property
Destroying the Blade of the Void Walker. This blade can only be destroyed by the mental power of a Great Old One.
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