Bacar Queen (5e Creature)

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Bacar Queen[edit]

Huge monstrosity, lawful neutral


Armor Class 9
Hit Points 47 (5d12 + 15)
Speed 15 ft., climb 15 ft.


STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 16 (+3) 10 (+0) 9 (-1) 5 (-3)

Skills Athletics +4, Perception +1
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 11
Languages understands the languages of its creator but can't speak, telepathy 20 ft.
Challenge 2 (450 XP)


Colony Intelligence. The bacar's Intelligence score increases by 1 for each additional bacar within 20 feet of it, and by 2 for each bacar queen within 20 feet of it to a maximum of 20.

Keen Smell. The bacar has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The bacar has advantage on an attack roll against a creature if at least one of the bacar's allies is within 5 feet of the creature and the ally isn't incapacitated.

Innate Spellcasting. The bacar's innate spellcasting ability is Intelligence (spell save DC 10). The bacar can innately cast the following spells, requiring no material components:

At will: command (bacar only), mind sliver
3/day each: detect thoughts, dissonant whispers
1/day each: confusion

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage, and the target is grappled (escape DC 14). Until the grapple ends, the target is restrained, and the bacar can't bite another target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (3d4 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.

Mutate. One giant ant within 20 feet of the bacar becomes a bacar.


A bacar queen is a massive bacar who acts as a psionic core and sole egg layer within a colony. If all of a bacar colony's queens are slain, not only is the colony without a means of laying eggs, but the psionic power of each bacar fades without the influence of their queen, reducing them to nothing more than giant ants.
Each bacar colony typically contains a single bacar queen and a nascent "princess" who is kept in a permanent juvenile state by the queen's psionics until her own death draws near. Due to their increased intelligence, it's possible that multiple queens could negotiate an alliance, forming a single grand colony, though their subterranean nature makes it unknown if such a thing has happened. Alongside this increased intelligence, bacar queens also have a much higher level of autonomy; while drones typically only think in immediate objectives, a bacar queen can plan lengthy schemes and form hates and affections, leading some desperate humanoids to become agents of a queen in order to escape persecution or punishment from their community.

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