Armor (Shinobi World Supplement)
Armor[edit]
Unlike its weaponry, the Shinobi World never ceased in advancing its armor, taking the form of increasingly-useful flak jackets. Variants of each armor exist within each village, each with their own minor modifications and color. Generally, only chunin and above are authorized to buy and wear armor, but exceptions do occasionally occur, often with a large increase in price. While the following are much more common, traditional 5e armor also exists.
Rudimentary Jacket[edit]
More ceremonial and traditional than useful in combat in the modern era, especially when compared to other models of flak jacket, this rudimentary model is the easiest and cheapest to produce. Having been invented in the Warring States Period, they have made a resurgence after the end of the Fourth Shinobi World War. Maneuverable. While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your Dexterity modifier to this armor's AC, and you also benefit from unarmored movement. |
|
Modern Jacket[edit]
Invented and used since at least the First Shinobi World War, this typical flak vest does its job exceptionally, becoming the standard since its inception. Maneuverable. While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your Dexterity modifier to this armor's AC, and you also benefit from unarmored movement. Pocketed. This armor has up to six pockets, each of which can hold a single scroll, seal, or thrown weapon. You may draw one item from one of these pockets on each of your turn without spending your free action. Each pocket above the first increases this armor's cost by 50 ryo. |
|
Light Jacket[edit]
An early variant of ANBU jackets, light jackets are intended for reconnaissance over combat, being built on top of pre-existing rudimentary jackets. Certain versions appear as civilian clothing, rolling cloth mimicking sand dunes, or gravel-like backs to appear identical to the ground beneath them. Maneuverable. While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your Dexterity modifier to this armor's AC, and you also benefit from unarmored movement. Camouflaged. This armor has camouflage resembling one environment (i.e. forest, marsh, desert, mountains, tundra, urban, etc.) of the DM's choice. While wearing this armor within that environment, you have advantage on Stealth checks. |
|
Battle Jacket[edit]
Primarily used during the Second Shinobi World War, shinobi battle jackets hearken back to shinobi battle armor, and are only deployed when the only option is outright confrontation. Maneuverable. While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your Dexterity modifier to this armor's AC, and you also benefit from unarmored movement. |
|
ANBU Jacket[edit]
Among the newest armor developed, ANBU armor combines the design philosophies of each generation of shinobi flak jacket into a single piece of armor. Extremely costly in both production and training, they are restricted to the Kage's personal guard and elite squads. Maneuverable. While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your Dexterity modifier to this armor's AC, and you also benefit from unarmored movement. Camouflaged. This armor has camouflage resembling urban environments. While wearing this armor within that environment, you have advantage on Stealth checks. |
|
Root Jacket[edit]
Developed in secrecy by Root, a rogue splinter of the Hidden Leaf Village's ANBU, root jackets are heavy and awkward to wear without proper training, and are almost impossible to produce beyond a small handful of those that actively make them for Root. Maneuverable. While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your Dexterity modifier to this armor's AC, and you also benefit from unarmored movement. Camouflaged. This armor has camouflage resembling urban environments. While wearing this armor within that environment, you have advantage on Stealth checks. Pocketed. This armor has up to six pockets, each of which can hold a single scroll, seal, or thrown weapon. You may draw one item from one of these pockets on each of your turn without spending your free action. Each pocket above the first increases this armor's cost by 50 ryo. |
|
Land of the Sky Armor[edit]
Worn by the northern residents of the Land of the Sky, this armor was designed to be as protective as possible from their bow-wielding enemies in the Land of Demons. Maneuverable. While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your Dexterity modifier to this armor's AC, and you also benefit from unarmored movement. Pocketed. This armor has up to six pockets, each of which can hold a single scroll, seal, or thrown weapon. You may draw one item from one of these pockets on each of your turn without spending your free action. Each pocket above the first increases this armor's cost by 50 ryo. |
|
Shinobi Armor[edit]
Worn before the invention of flak jackets, shinobi armor offers exceptional protection at the cost of maneuverability. Despite being a relic of the past, many shinobi including the Hokages continue to choose this armor over others, while younger shinobi find training to use it to be a waste of time. Maneuverable. While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your Dexterity modifier to this armor's AC, and you also benefit from unarmored movement. |
|
Samurai Armor[edit]
Worn by the samurai of the Land of Iron, this armor has been upgraded generation-after-generation to produce the best heavy armor possible. Uplink. While wearing this armor, you can communicate via radio to other suits of samurai armor and similarly advanced radios. Respirators. While wearing this armor, you have advantage on saving throws against airborne toxins and resistance to poison damage from airborne toxins. |
|
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World