Archaon the Everchosen (5e Creature)
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Archaon The Everchosen[edit]
Medium humanoid (human), chaotic evil Armor Class 20 (plate, shield)
Saving Throws Int +13, Wis +16, Cha +18 Critical mastery. Archaon's weapon attacks critically succeed on an natural 18 and 19 as well as a 20. When Archaon critically succeeds on a weapon attack, he triples the extra damage instead of doubling it. Immense Strength. Archaon can wield a greatsword with one hand and heavy armor with out suffering any impairments. Innate spells. Archaon's innate spellcasting ability is Charisma (Spell save DC 27, +18 to hit with spell attacks). He can innately cast the following spells, requiring no material components: At will: evard's black tentacles, hunger of hadar 4/day each: cloudkill, negative energy flood, scrying 3/day each: circle of death, harm, soul cage 2/day each: reality break, time ravage, meteor swarm 1/day each: True Annihilation (5e Spell), Vortex (5e Spell) Magic resistance. Archaon has advantage on saving throws against magic. Magic Weapons. Archaon's weapon attacks are magical. Mark of Chaos. Demons cannot willingly attack Archaon and have disadvantage on attacks against him if forced to. Archaon is immune to the effects of Divine Intervention abilities. When a character who is Good alignment first sees Archaon, they have to make a DC 27 Wisdom saving throw. On a failure, they become stunned 1d10 rounds. Three-Eyed. Archaon has advantage on all perception checks and characters have disadvantage on stealth checks to hide from him. Magical darkness doesn't impede Archaon's darkvision. ACTIONSMultiattack. Archaon makes five attacks. The Slayer of Kings. Melee Weapon Attack: +24 to hit, reach 5 ft., one target. Hit: (7d6 + 10) slashing plus (6d6) fire and (6d6) necrotic damage. khrone's rage While raging, you gain the following benefits: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a era to the damage You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. nurgle defense
REACTIONSParry. Archaon adds 8 to his AC against one melee attack that would hit him. To do so, Archaon must see the attacker and be wielding a melee weapon. LEGENDARY ACTIONSArchaon can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Archaon regains spent legendary actions at the start of his turn. Herald of Chaos. Archaon summons any number of demons of his choice whose combined CR altogether equals no more than 26. The demons summoned cannot be the same as those summoned with the last use of this action. Lesser magic. Archaon casts a spell of 5th level or lower. Greater magic (Costs 2). Archaon casts a spell of 6th level or higher. |
Archaon is the chosen warrior of the Chaos Gods, the ultimate warrior, and the bringer of the end times. He journeys with an armada of mutated, insane humans, and tears rifts in reality, releasing demons into the universe wherever he ventures. Archaon wields a blade which contains a trapped demon prince's soul in it, and carries some of the most powerful magical equipment of his universe. He bears a mark that indicates he has been chosen to destroy the universe. As such, all demons treat him with respect. His soul has long since been consumed by his exposure to demonic forces rendering him is as stoic as he is ruthless. |
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