Aquatank (5e Creature)

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Aquatank[edit]

Large fiend (heartless), chaotic evil


Armor Class 16 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 0 ft., swim 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 16 (+3) 6 (-2) 12 (+1) 16 (+3)

Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal
Challenge 5 (1,800 XP)


Amphibious. The aquatank can breathe air and water.

Ferry. The aquatank has three screwdivers riding it.

ACTIONS

Multiattack. The aqautank makes two ram attacks.

Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Lightning (Recharge 6). The aquatank unleashes a pulse of lightning. Each creature within 30 feet of the aquatank must make a DC 14 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save or half as much damage on a successful one.


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