Aquatank (5e Creature)
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Aquatank[edit]
Large fiend (heartless), chaotic evil Armor Class 16 (natural armor)
Proficiency Bonus +3 Amphibious. The aquatank can breathe air and water. Ferry. The aquatank has three screwdivers riding it. ACTIONSMultiattack. The aqautank makes two ram attacks. Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. Lightning (Recharge 6). The aquatank unleashes a pulse of lightning. Each creature within 30 feet of the aquatank must make a DC 14 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save or half as much damage on a successful one.
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