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Screwdiver[edit]
Medium fiend (heartless), chaotic evil
Armor Class 16 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
Skills Perception +4 Proficiency Bonus +2 Damage Immunities lightning, thunder
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal
Challenge 1 (200 XP)
Amphibious. The screwdiver can breathe air and water.
Lightning Absorption. Whenever the screwdiver is subjected to lightning damage, it takes no damage and instead gains a number of hit points equal to the lightning damage dealt.
ACTIONS
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
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