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Aquatank[edit]
Large fiend (heartless), chaotic evil
Armor Class 16 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 0 ft., swim 60 ft.
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal
Challenge 5 (1,800 XP)
Amphibious. The aquatank can breathe air and water.
Ferry. The aquatank has three screwdivers riding it.
ACTIONS
Multiattack. The aqautank makes two ram attacks.
Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Lightning (Recharge 6). The aquatank unleashes a pulse of lightning. Each creature within 30 feet of the aquatank must make a DC 14 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save or half as much damage on a successful one.
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