Aquamentus (5e Creature)
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Aquamentus[edit]
Large dragon, neutral evil Armor Class 14 (natural armor)
Saving Throws Int -1, Wis +2 Charge. If the aquamentus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 6 (1d12) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone. Innate Spellcasting. The aquamentus' innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The aquamentus can innately cast the following spells, requiring no material components: At will: detect magic, scorching ray Weak Point. An attack which specifically targets the aquamentus' horn bypasses its damage immunity, but the aquamentus still takes nonmagical bludgeoning, piercing, and slashing damage as though it resisted it, and full magical bludgeoning, piercing, and slashing damage. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage. ACTIONSGore. Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage. Labored Flight. The aquamentus gains a fly speed of 40 feet until the start of its next turn.
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As gigantic green-colored dragons, any aquamentus is a rare but terrifying monster. Warriors can rarely even do it harm unless they strike the creature's singular horn, the source of the dragon's magical prowess. Such a task would be difficult on its own, let alone with the monster blasting out magical flames at any would-be foes.
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See also[edit]
- Great Aquamentus, a tremendously powerful form of this creature
- Gleeok, a multi-headed fire-spewing dragon found in similar regions
- Volvagia, another reclusive dragon native to Hyrule
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