American Gauss Rifle (Fallout Supplement)
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PL 6 MFC 5/shot Longarm (Exotic Firearms Proficiency (Energy Weapons))
Damage | 3d10 | Magazine | 5 Int |
Critical | 19-20 | Size | Large |
Damage Type | Ballistic | Weight | 7 pounds |
Range Increment | 90 feet | Purchase DC | 375 Caps |
Rate of Fire | S | Restriction | Rare, East Coast/West Coast |
Description[edit]
The American Gauss rifle is a variation on the German M72 and was developed for use in the Sino-American War. Unlike the M72, the American Gauss rifle features a non-detachable scope and eleven coil, resulting in better performance. However, the weapon is large and bulky and utilizes a different feed system, no longer using 2mm ECs but instead contains a side-mounted magazine loaded with ferromagnetic slugs and requires a microfusion cell be placed in the battery well in front of the trigger group.
d20 Modern Rules[edit]
The American Gauss rifle comes with a x3.5 rifle scope pre-attached by default.
Successful critical hits knock the target Prone.
Weapon Mods/Variants[edit]
Damage Bonus, Energy Rifle
Extended Magazine, Energy
Night Sight
Recycler
Craft/Repair[edit]
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The American Gauss rifle can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) An American Gauss rifle can be repaired with mechanical parts with a Repair check. Alternatively, another Chinese Gauss rifle or American Gauss rifle can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other Gauss weapons for parts if the feat is possessed.
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