Talk:Accelerator (5e Spell)
From D&D Wiki
Some Pointers[edit]
First of all, this spell is OP. At only fifth level, it increases your AC by 5 AND attack rolls against you have disadvantage. And vice versa for attacking enemies. Those are seriously good effects. Not to mention that even a snail would be smart enough to make use of the "can cast any number of spells" by casting damaging cantrips on after another to take out its enemy in a single turn. You should limit the number of spells this spell allows you to cast, and either get rid of the advantage/disadvantage on attack rolls or the increase/decrease in AC. --Cosmos (talk) 18:21, 23 December 2018 (MST)
Adding to this. I think this should be like Haste in that it does give you that paralyzing effect at the end. I would argue that you can leave the disadvantage but only for opportunities of attack. I dont see why people cant attack if you are in front of them (think of Flash). I would also add AT LEAST two points of exhaustion since it’s stronger than Haste. Also why 3 reactions if you’re only doing two rounds?? Make it two.- Aries 01/05/19