3e SRD:Fire Domain

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This material is published under the OGL 1.0a.

FIRE DOMAIN[edit]

Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke or command fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + the character’s Charisma modifier.

Fire Domain Spells

  1. Burning Hands: 1d4 fire damage/level (max 5d4).
  2. Produce Flame: 1d4 +1/two levels damage, touch or thrown.
  3. Resist Elements*: Ignores first 12 damage from one energy type each round.
  4. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level.
  5. Fire Shield: Creatures attacking the caster take fire damage; the caster is protected from heat or cold.
  6. Fire Seeds: Acorns and berries become grenades and bombs.
  7. Fire Storm: Deals 1d6 fire damage/level.
  8. Incendiary Cloud: Cloud deals 4d6 fire damage/round.
  9. Elemental Swarm**: Summons multiple elementals.

*Resist cold or fire only.

**Cast as a fire spell only.



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