3e SRD:Elemental Type

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

Elemental[edit]

Elemental: An elemental is composed of one of the four classical elements: air, earth, fire, or water. It is immune to poison, sleep, paralysis, and stunning. Elementals have no clear front or back and are therefore not subject to critical hits or flanking. Unless noted otherwise, they have darkvision with a range of 60 feet.
A slain elemental cannot be raised or resurrected, although a wish or miracle spell can restore it to life.

  • Hit Die: d8
  • Attack Bonus: Total HDx3/4 (as cleric)
  • Good Saving Throws: Variable by type-
  • Reflex (Air, Fire);
  • Fortitude (Earth, Water)
  • Skill Points: +2 per extra HD
  • Feats: +1 per 4 extra HD

List of Elemental Type Creatures[edit]



Back to Main Page3e Open Game ContentSystem Reference DocumentTypes and Subtypes

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3e) System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.