3e SRD:Elemental Type
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This material is published under the OGL 1.0a. |
Elemental[edit]
Elemental: An elemental is composed of one of the four classical elements: air, earth, fire, or water. It is immune to poison, sleep, paralysis, and stunning. Elementals have no clear front or back and are therefore not subject to critical hits or flanking. Unless noted otherwise, they have darkvision with a range of 60 feet.
A slain elemental cannot be raised or resurrected, although a wish or miracle spell can restore it to life.
- Hit Die: d8
- Attack Bonus: Total HDx3/4 (as cleric)
- Good Saving Throws: Variable by type-
- Reflex (Air, Fire);
- Fortitude (Earth, Water)
- Skill Points: +2 per extra HD
- Feats: +1 per 4 extra HD
List of Elemental Type Creatures[edit]
3
- Air Elemental, Elder
- Air Elemental, Greater
- Air Elemental, Huge
- Air Elemental, Large
- Air Elemental, Medium
- Air Elemental, Small
- Belker
- Crysmal
- Earth Elemental, Elder
- Earth Elemental, Greater
- Earth Elemental, Huge
- Earth Elemental, Large
- Earth Elemental, Medium
- Earth Elemental, Small
- Elemental
- Fire Elemental, Elder
- Fire Elemental, Greater
- Fire Elemental, Huge
- Fire Elemental, Large
- Fire Elemental, Medium
- Fire Elemental, Small
- Invisible Stalker
- Magmin
- Thoqqua
- Water Elemental, Elder
- Water Elemental, Greater
- Water Elemental, Huge
- Water Elemental, Large
- Water Elemental, Medium
- Water Elemental, Small
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