Hyper Compress (5e Spell)
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Revision as of 20:12, 18 November 2017 by Guy (talk | contribs) (Guy moved page HyperCompress (5e Spell) to Hyper Compress (5e Spell): CamelCase)
9th-level transmutation | |
Casting time: | 1 action |
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Range: | 150 feet |
Components: | V, S, M (a chunk of coal and a diamond worth at least 5,000 gp, which the spell consumes) |
Duration: | Concentration, up to 1 minute |
You attempt to turn a creature to dust with intense gravity. The target must make a Strength saving throw, and repeat the saving throw at the end of each of its turns for the duration. On a failed save, it takes 12d8 bludgeoning damage and becomes restrained by intense pressure. On a successful save, it takes half as much damage and isn't restrained, and the spell ends.
A creature restrained by the intense pressure can use its action to make a Strength check against your spell save DC. On a success, it frees itself and the spell ends.
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