Fallen Meteor (5e Spell)

From D&D Wiki

Revision as of 10:42, 19 August 2017 by SgtLionBot (talk | contribs) (Bot: Automated text replacement (-}}\n\n\[\[5e Summary\:\:([0-9a-zA-Z -'.,?\!-]+)]] ? +|summary=\1\n}}\n\n\1 ) (Master got scared for a moment and told me to stop. All is well. Praise be to SgtLion))
Jump to: navigation, search
Fallen Meteor
5th-level evocation (ritual)
Casting time: 1 action
Range: 300 feet
Components: V, S, M (a piece of rock taken from an earth elemental or a piece of of ember from a fire elemental, which the spell consumes)
Duration: Instantaneous


A bright streak of light that appears in the sky when a meteorite is heated to incandescence in the atmosphere. Your spell conjures a 10 foot wide chunk of burning rock from the sky to any point in range. Each creature within a 30 foot radius of the impact must make a Dexterity saving throw; on a failed save, the creature takes 4d6 bludgeoning damage and 4d6 fire damage, and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

As Ritual. When casting this spell as a ritual, the impact radius increases to 60 feet. The fire and bludgeoning damage both increase to 6d6. On a failed save a creature is both deafened and knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, for every level above 5th the impact radius increases by 10 feet and the fire damage increases by 1d6.


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: