Death Armor (5e Spell)
From D&D Wiki
Revision as of 10:33, 19 August 2017 by SgtLionBot (talk | contribs) (Bot: Automated text replacement (-}}\n\n\[\[5e Summary\:\:([0-9a-zA-Z -'.,?\!-]+)]] ? +|summary=\1\n}}\n\n\1 ) (Master got scared for a moment and told me to stop. All is well. Praise be to SgtLion))
4th-level necromancy | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V, S, M (a small piece of iron or steel) |
Duration: | Concentration, up to 1 minute |
You shroud yourself and up to five other creatures within range in protective energy. An affected creature gains 4 temporary hit points for every five points of damage dealt to it until the spell ends. The temporary hit points last for the duration of the spell.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the temporary hit points granted by this spell increase by 1 for each slot level above 4th.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard