User:Proton/Reverse heartbreaker

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General rules
  • Saving throws do not have separate names; make Constitution saves instead of Fortitude saves, Dexterity instead of Reflex, and Wisdom instead of Will. Some effects call for a saving throw from the other three abilities.
    • At creation, all characters chose two saves from Dexterity, Constitution, and Wisdom, and one save from Strength, Intelligence, and Charisma, to have full save bonus progression. For example, you could choose Dexterity, Constitution, and Charisma as your three good saves; the remaining three would be poor saves.
  • Fewer iterative attacks
  • Elements directly copied from Pathfinder:
Classes
Reference
See Also
  • Dragon shaman (Player's Handbook II 11)
  • Dragonfire adept (Dragon Magic 24)
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