User:Proton/Reverse heartbreaker/Feats

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Incarnum feats[edit]

Incarnum feats are similar to soulmelds in that they allow you to invest essentia into them, increasing their power. Unlike most other incarnum-based abilities, a character can invest essentia into each incarnum feat only once per day. Once invested, the essentia is unavailable for other purposes until 24 hours have passed.

However large your essentia pool is, you can only invest one point of essentia into any one soulmeld, feat, class feature, magic item, or other incarnum receptable. This limit increases to two at character level 6th.

Incarnum feats display visual manifestations of their effects, such as a faint radiance or glow. Unless noted otherwise, these effects do not provide any actual illumination and do not affect a character's ability to hide (nor do they give away an invisible character's location).

Azure Toughness [Incarnum][edit]

You can use incarnum to boost your physical vigor.

Prerequisite: Con 13.

Benefit: Once per day, you can invest essentia into this feat. You gain three temporary hit points per point of invested essentia. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours, even if the temporary hit points are lost.

You gain 1 point of essentia.

Special: Azure Toughness can be used in place of the Toughness feat to qualify for a feat, prestige class, or other special ability.

Bonus Essentia[edit]

You are better able to harness your personal store of incarnum.

Prerequisites: Con 13, character level 6th.

Benefit: You gain 1 point of essentia. If you are capable of shaping soulmelds, you instead gain 2 points of essentia.

Cerulean Fortitude [Incarnum][edit]

You can use incarnum to boost your ability to resist effects that would adversely affect your health.

Prerequisite: Con 13.

Benefit: Once per day, you can invest essentia into this feat. You gain an insight bonus on Fortitude saves equal to the invested essentia. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Cerulean Reflexes [Incarnum][edit]

You can use incarnum to boost your ability to avoid harm.

Prerequisite: Con 13.

Benefit: Once per day, you can invest essentia into this feat. You gain an insight bonus on Reflex saves equal to the invested essentia. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Cerulean Will [Incarnum][edit]

You can use incarnum to boost your willpower.

Prerequisite: Con 13.

Benefit: Once per day, you can invest essentia into this feat. You gain an insight bonus on Will saves equal to the invested essentia. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Cobalt Charge [Incarnum][edit]

You can channel incarnum to deal devastating strikes when charging. When you make a charge attack while this feat is active, your weapon momentarily turns deep blue.

Prerequisite: Con 13.

Benefit: Once per day, you can invest essentia into this feat. You gain an insight bonus on attack rolls and damage rolls equal to the invested essentia on all charge attacks. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Cobalt Critical [Incarnum][edit]

You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes.

Prerequisite: Con 13.

Benefit: Once per day, you can invest essentia into this feat. You gain an insight bonus equal to the invested essentia on melee attack rolls made to confirm a critical threat. You also gain an insight bonus equal to the invested essentia on melee damage rolls made as part of a critical hit. (This extra damage is added before damage is multiplied for the critical hit.) Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Cobalt Expertise [Incarnum][edit]

By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise.

Prerequisite: Con 13, Int 13, Combat Expertise.

Benefit: Once per day, you can invest essentia into this feat. You gain an insight bonus on attack rolls, skill checks, or ability checks made to succeed on a disarm attack, a feint in combat, or a trip attack equal to the invested essentia. You also gain an insight bonus equal to the invested essentia to AC when using Combat Expertise (up to a maximum value equal to the penalty accepted on the attack roll). Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Cobalt Power [Incarnum][edit]

By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength.

Prerequisite: Con 13, Str 13, Power Attack.

Benefit: Once per day, you can invest essentia into this feat. You gain an insight bonus on attack rolls or ability checks made to succeed on a bull rush, overrun, or sunder attack equal to the invested essentia. You also gain an insight bonus equal to the invested essentia on damage rolls made when using Power Attack (up to a maximum value equal to the penalty accepted on the attack roll). Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Cobalt Precision [Incarnum][edit]

You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits.

Prerequisite: Con 13, SRD:Point Blank Shot.

Benefit: Once per day, you can invest essentia into this feat. You gain an insight bonus equal to the invested essentia on ranged attack rolls made to confirm a critical threat. You gain an insight bonus equal to the invested essentia on ranged damage rolls made as part of a critical hit. (This extra damage is added before damage is multiplied for the critical hit.) Both of these bonuses apply only against targets within 30 feet. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Expanded Soulmeld Capacity[edit]

Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld.

Prerequisite: Con 15, meldshaper level 1st.

Benefit: When you shape your soulmelds, choose one soulmeld. Your essentia capacity for that soulmeld is increased by 1 (up to a maximum of your Constitution bonus).

Each time you shape your soulmelds, you can change the soulmeld that benefits from this feat.

Special: You can take this feat multiple times. For each time you take this feat, you can apply its effects to one additional soulmeld while shaping. You can't apply this feat's effects more than once to the same soulmeld.

Healing Soul [Incarnum][edit]

You can draw upon the soul energy of incarnum to heal your wounds.

Prerequisite: Con 13, Heal 1 rank.

Benefit: Once per day, you can invest essentia into this feat. As a swift action, you can heal your own wounds. Each use of this ability heals 2 hp per point of essentia invested in the feat, and you can use the feat a number of times per day equal to the invested essentia. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Improved Essentia Capacity[edit]

Your capability of investing essentia improves.

Prerequisite: Con 15, essentia pool 2.

Benefit: The essentia capacity of your incarnum feats improves by 1, up to a maximum value equal to your Constitution bonus.

Incarnum-Fortified Body[edit]

The incarnum within you strengthens your body's toughness, enabling you to withstand greater injury.

Benefit: When you take this feat, you gain 2 hit points for each incarnum feat you have. Whenever you take a new incarnum feat, you gain 2 more hit points.

You gain a +4 bonus on Fortitude saves made to avoid death from massive damage.

Incarnum Resistance[edit]

Your body, untainted by incarnum, is not easily affected by the power of soul energy.

Prerequisite: No essentia pool.

Benefit: You gain a +2 bonus on saving throws against effects generated by soulmelds.

Special: You lose the benefit of this feat if you gain any essentia.

Midnight Dodge [Incarnum][edit]

You can channel incarnum to enhance your ability to avoid attacks against you. As long as you have at least 1 point of essentia invested in this feat, your legs and feet turn blue-black in color.

Prerequisite: Con 13, Dex 13.

Benefit: Once per day, you can invest essentia into this feat. During your turn, you designate an opponent and receive a dodge bonus to Armor Class equal to the invested essentia against attacks from that opponent. You can select a new opponent on each of your turns. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

You gain 1 point of essentia.

Special: Midnight Dodge can be used in place of the Dodge feat to qualify for a feat, prestige class, or other special ability.

Necrocarnum Acolyte[edit]

You have experienced the power of necrocarnum, a dark and twisted form of incarnum. The power gained from this source can be great, but many decry its origins as evil.

Prerequisite: Ability to shape soulmelds, nongood alignment.

Benefit: You can shape soulmelds with the necrocarnum descriptor regardless of your alignment.

You gain a +1 profane bonus on the save DCs of your necrocarnum soulmelds.

Normal: Nonevil incarnates can't shape necrocarnum soulmelds, since those soulmelds have the evil descriptor.

TODO: Remainder of Magic of Incarnum feats.