User:Proton/Reverse heartbreaker/Swordsage

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Table: The Swordsage

Hit Die: d8

Level Base
Attack Bonus
Special Maneuvers
Known
Maneuvers
Readied
Stances
Known
1st +0 Quick to Act +1, Discipline Focus (Weapon Focus) 6 4 1
2nd +1 AC Bonus 7 4 2
3rd +2 8 5 2
4th +3 Discipline Focus (Insightful Strike) 9 5 2
5th +3 Quick to Act +2 10 6 3
6th +4 11 6 3

Class Skills (6 + Int modifier per level)
Acrobatics (Dex), Autohypnosis (Wis), Climb (Str), Heal (Wis), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (nobility) (Int), Martial Lore (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Swim (Str).

Class Features[edit]

All of the following are class features of the swordsage.

Weapon and Armor Proficiency: A swordsage is proficient with simple weapons, martial melee weapons (including those that can be used as thrown weapons), and light armor, but not with shields.

Maneuvers: You begin your career with knowledge of six martial maneuvers. The disciplines available to you are Desert Wind, Diamond Mind, Setting Sun, Shadow Hand, Stone Dragon, and Tiger Claw.

Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied, below). A maneuver usable by swordsages is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one.

You learn an additional maneuver at each level beyond 1st. You must meet a maneuver's prerequisite to learn it. The highest-level maneuver you can learn equals ½ your initiator level (rounded up).

Upon reaching 4th and 6th level, you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver in exchange for the new one. You can choose a new maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know; you need not replace the old maneuver with a maneuver of the same level. For example, upon reaching 6th level, you could trade in a single 1st-, 2nd-, or 3rd-level maneuver for a maneuver of 3rd level or lower, as long as you meet the prerequisite of the new maneuver. You can swap only a single maneuver at any given level.

Maneuvers Readied: You can ready four of your six maneuvers known at 1st level, and as you advance in level and learn more maneuvers, you must still choose which maneuvers to ready. You ready your maneuvers by meditating and exercising for 5 minutes. The maneuvers you choose remain readied until you decide to meditate again and change them. You need not sleep or rest for any long period of time to ready your maneuvers; any time you spend 5 minutes in meditation, you can change your readied maneuvers.

You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them. When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).

You can recover an expended maneuver by using a full-round action to quickly meditate. Doing this does not provoke attacks of opportunity. If you complete your meditation, you can choose one expended maneuver to refresh. It is now available for use in a subsequent round.

Stances Known: You begin play with knowledge of one 1st-level stance from any discipline open to warblades. At 2nd and 5th level, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you are currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description.

Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.

Discipline Focus (Ex): Each time you gain the discipline focus ability, select one of the six swordsage disciplines to which that focus applies. You can select a different discipline each time you gain discipline focus, but you must know at least one martial maneuver from the selected discipline. Even if you select a different discipline at higher levels, your discipline choice for earlier abilities does not change.

This focus manifests in the following ways.

Weapon Focus: At 1st level, you gain the benefit of the Weapon Focus feat for the weapons associated with the chosen discipline. See Maneuvers and stances.

Insightful Strike: At 4th level, you can add your Wisdom modifier as a bonus on damage rolls whenever you execute a strike from the chosen discipline.

Quick to Act (Ex): You gain a +1 bonus on initiative checks. This bonus increases to +2 at 5th level.

AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.