User:Proton/Reverse heartbreaker/Warlock

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Table: The Warlock

Hit Die: d6

Level Base
Attack Bonus
Special Invocations
Known
1st +0 Eldritch Blast 1d6, Invocation (lesser) 1
2nd +1 Detect Magic 2
3rd +2 Damage Reduction, Eldritch Blast 2d6 2
4th +3 Deceive Item 3
5th +3 Eldritch Blast 3d6 3
6th +4 Invocation (greater) 4

Class Skills (2 + Int modifier per level)
Acrobatics (Dex), Bluff (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Sense Motive (Wis), Spellcraft (Int), Use Magic Device.

Class Features[edit]

All of the following are class features of the warlock.

Weapon and Armor Proficiency: A warlock is proficient with simple weapons and light armor, but not with shields.

A warlock can use any of invocations while wearing light armor without incurring the normal arcane spell failure chance. However, a warlock wearing medium or heavy armor or using a shield incurs the normal chance of arcane spell failure (all invocations, including eldritch blast, have a somatic component). A multiclass warlock still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes.

Invocations: A warlock can use any invocation he knows at will, with the following qualifications:

A warlock's invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock's invocations are subject to spell resistance unless an invocation's description specifically states otherwise. A warlock's caster level with his invocations is equal to his warlock level.

The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the warlock's Charisma modifier. Since spell-like abilities are not actually spells, a warlock cannot benefit from the Spell Focus feat. He can, however, benefit from the Ability Focus feat (see page 303 of the Monster Manual), as well as from feats that emulate metamagic effects for spell-like abilities, such as Quicken Spell-Like Ability and Empower Spell-Like Ability (see pages 303 and 304 of the Monster Manual).

A warlock begins with knowledge of one lesser invocation, gaining an additional lesser invocation at 2nd and 4th level. At 6th level the warlock gains a greater invocation (or alternatively may learn another lesser invocation). See Invocations.

At any level when a warlock learns a new invocation, he can also replace a lesser invocation he already knows with another lesser invocation.

Finally, unlike other spell-like abilities, invocations are subject to arcane spell failure chance as described under Weapon and Armor Proficiency above.

Eldritch Blast (Sp): An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of damage at 1st level, increasing by 1d6 at 3rd and 5th level. An eldritch blast is the equivalent of a spell whose level equals ½ the warlock's class level (rounded down).

An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock's eldritch blast (because it is a spell-like ability, not a spell). However, the feat Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with a warlock's eldritch blast by 2. See page 303 of the Monster Manual.

Detect Magic (Sp): Beginning at 2nd level, a warlock can use detect magic as the spell at will. His caster level equals his class level.

Damage Reduction (Su): At 3rd level, a warlock gains damage reduction 1/cold iron.

Deceive Item (Ex): At 4th level and higher, when making a Use Magic Device check, a warlock can take 10 even if distracted or threatened.

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