User:Proton/Reverse heartbreaker/Spell list
From D&D Wiki
- Cantrips
- Chill touch, dancing lights, light, mage hand, mending, message, minor illusion, prestidigitation, ray of frost, read magic, shocking grasp
- Level 1
- Alarm, burning hands, cause fear, charm person, color spray, comprehend languages, detect magic, disguise self, false life, feather fall, find familiar, fog cloud, grease, gust of wind, identify, longstrider, mage armor, magic missile, protection from evil, shield, sleep, thunderwave
- Level 2
- Arcane lock, blur, darkness, darkvision, flaming sphere, gentle repose, hold person, invisibility, knock, levitate, magic weapon, Melf's acid arrow, mirror image, phantasmal force, ray of enfeeblement, rope trick, scorching ray, sound burst, spider climb, suggestion, web
Spell Descriptions[edit]
Alarm[edit]
1st-level abjuration (ritual)
- Casting time: 1 minute
- Range: 25 feet
- Duration: 8 hours
Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. Also, choose whether the alarm is mental or audible.
A mental alarm alerts you with a psychic ping if you are within 1 mile of the warded area. This ping awakens you from sleep.
An audible alarm produces the sound of a hand bell for 10 seconds. Anyone within 50 feet of the warded area can hear the bell. Reduce the distance by 10 feet for each interposing closed door and 20 feet for each interposing wall.
Material components: A tiny bell and a piece of fine silver wire.
Arcane lock[edit]
2nd-level abjuration
- Casting time: 1 action
- Range: Touch
- Duration: Permanent
Touch a door, window, gate, chest, or other entryway that is closed. The chosen object is locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break; the DC to break it increases by 10.
Material components: Gold dust worth at least 25 gp
Blur[edit]
1st-level
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Burning hands[edit]
1st-level
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Cause fear[edit]
1st-level
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Charm person[edit]
1st-level
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Chill touch[edit]
1st-level
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Color spray[edit]
1st-level
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Comprehend languages[edit]
1st-level
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Dancing lights[edit]
1st-level
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Darkness[edit]
1st-level
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Darkvision[edit]
1st-level
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Detect magic[edit]
1st-level
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Disguise self[edit]
1st-level
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False life[edit]
1st-level
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Feather fall[edit]
1st-level
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Find familiar[edit]
1st-level
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Flaming sphere[edit]
1st-level
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Fog cloud[edit]
1st-level
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Gentle repose[edit]
1st-level
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Grease[edit]
1st-level
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Gust of wind[edit]
1st-level
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Hold person[edit]
1st-level
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Identify[edit]
1st-level
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Invisibility[edit]
1st-level
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Knock[edit]
1st-level
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Levitate[edit]
1st-level
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Light[edit]
1st-level
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Longstrider[edit]
1st-level
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Mage armor[edit]
1st-level
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Mage hand[edit]
1st-level
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Magic missile[edit]
1st-level
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Melf's acid arrow[edit]
1st-level
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Mending[edit]
1st-level
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Message[edit]
1st-level
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Minor illusion[edit]
1st-level
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Mirror image[edit]
1st-level
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Phantasmal force[edit]
1st-level
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Prestidigitation[edit]
1st-level
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Protection from evil[edit]
1st-level
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Ray of enfeeblement[edit]
1st-level
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Ray of frost[edit]
1st-level
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Read magic[edit]
1st-level
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Rope trick[edit]
1st-level
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Scorching ray[edit]
1st-level
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Shield[edit]
1st-level
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Shocking grasp[edit]
1st-level
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Sleep[edit]
1st-level
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Sound burst[edit]
1st-level
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Spider climb[edit]
1st-level
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Suggestion[edit]
1st-level
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Thunderwave[edit]
1st-level
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Web[edit]
1st-level
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