When your devil character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a devil utility power of the same level or lower.
These powers can be taken by the following races:
Devil
Produce Flame
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Devil Utility 2
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You raise your claw and summon a small globe of scintillating fire.
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At-Will Fire
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Minor Action
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Personal
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Effect: You produce flames in one or both of your empty hands, which last until you dismiss them with a free action or you are knocked unconscious. It sheds dim or bright light to a radius of 5 squares. In addition, whilst in effect, your unarmed or claw attacks cause fire damage.
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Brimstone Cloud
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Devil Utility 6
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A writhing stream of smoke billows out from the campfire, choking the bandits in an obscuring cloud.
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Encounter Zone
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Minor Action
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Area burst 1 within 20 squares
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Target: One fire source
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Effect: The burst creates a zone of sulfuric smoke until the end of your next turn. Squares in the zone are heavily obscured and block line of sight. Creatures that start their turn in the zone or move into it suffer a -2 penalty to attack rolls until the end of your next turn.
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Hell Jump
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Devil Utility 16
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With a flourish of flame, you vanish and reappear elsewhere, leaving a pentangle scorched into the ground.
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Encounter Teleport
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Move Action
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Personal
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Effect: You teleport up to your speed.
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