Regi (5e Race)
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Regi
Physical Description
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All the Regis calm together, By @TaploasSource |
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All the Regis ready to fight, By
grasskidgreshiSource |
History
Society
Regi Names
Genderless:
Regi Traits
Ability Score Increase. Your Constitution score increases by 1.
Age. All Regi's are born mature and do not seem to age.
Alignment. Regi's are made to protect and seem to lean towards good. And are always lawful.
Size. Regis vary widely in height and build, from barely 5.7 feet to 6.11 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. Unless specified differently.
Living Construct. Even though you were constructed, you are a living creature. You are immune to diseases. You do not need to eat or breathe, and you can't ingest food or drink. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Weird Form. Your body isn't exactly the most fitting for lots of clothing. Armor must be specifically made for you in order to be able to wear it effectively, else you do not benefit from the AC provided. this triples the cost of any Armor
Languages. You can speak, read, and write Common and one other language of your choice.
Gigas
Ability Score Increase. Your Strength increases by 2.
Size. You are called the Colossal titan for a reason. You are 12'02" feet tall Your size is large, instead of medium.
Ultra Powerful build. You count another size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mega Punch. Your Fists are powerful natural weapons created for combat, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d8 + your Strength modifier.
Slow Start. When you need to roll for initiative, you cannot add your Dexterity modifier, or any other modifier. If you are Surprised at the start of a combat encounter Your damage is halved for the first 3 rounds after the surprise round.
Orb Sleep. You ignore the sleeping portion of Living Construct. When you have to rest you take the full 8 hours for a long rest and 4 hours for a short rest and are transformed into an Orb. You are not aware of your surroundings while in this state. you have the stats of arcane focus, orb. If the Orb is destroyed You come out of it awake. Any damage that the orb can't take you take instead on wake up. If you finish the rest you transform back into your original state.
Regirock
Ability Score Increase. Your Strength Increases by 1 and your Constitution Increases by 1
Pure Rock Type. You have a damage resistance to both Poison and Fire damage. And You’re acclimated to Hot environments, as described in chapter 5 of the Dungeon Master’s Guide. Your creature type is also both Humanoid and Elemental you can be affected by a game effect if it works on either of your creature types.
Great defence. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's do not benefits apply as normal while you use your natural armor.
Rock throw. You know the Magic Rock cantrip and can cast it at will. This does not count to your total cantrips known
Clear Body. You cannot be affected by conditions or spells that lower your ability scores.
Sturdy. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Regice
Ability Score Increase. your Intelligence increases by 2
Pure Ice-type. you have a damage resistance to Cold. but you have a vulnerability to both Bludgeoning and Fire Damage. And Finally, your creature type is also both Humanoid and Elemental you can be affected by a game effect if it works on either of your creature types.
Incredible Sp. Def. You have advantage on saving throws against spells and other magical effects.
Ice Beam. You know the ray of frost Cantrip and can cast it at will. Using Intelligence as your spellcasting ability for them. This does not count towards your total cantrips known.
Clear Body. You cannot be affected by conditions or spells that lower your ability scores.
Ice Body. You are also You’re acclimated to Cold environments, as described in chapter 5 of the Dungeon Master’s Guide. And while in these environments as long as you are conscious you heal 1+1d4 every 6 seconds.
Registeel
Ability Score Increase. Your Constitution increases by another 2 As normal, you can't increase an ability score above 20 using this feature.
Pure Steel type. You are immune to poison damage and the poisoned condition. And you have a damage resistance to both Cold and Psychic but you have a vulnerability to fire damage.
Unstoppable Defence. When you aren't wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Iron Defence. You know the resistance Cantrip and can cast it at will. This does not affect your total cantrips known.
Clear Body. You cannot be affected by conditions or spells that lower your ability scores.
Living Metal. When the mending spell is cast on you, it has the following alterations: It has a casting time of 1 action. If you have 0 hit points you become stable. As part of the casting of mending the caster may expend any level of spell slot to cause you to regain a number of hit points equal to 1d8, plus their spellcasting ability modifier. For each level of the spell slot expended you regain an additional 1d8 hit points
Regieleki
Ability Score Increase. Your Dexterity increases by 2.
Size. You are a bit smaller than your fellow titans. You are 3'11" feet tall Your size is Small, instead of Medium.
<Subrace Name>
Random Height and Weight
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
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′ '' | + | lb. | × () lb. |
*Height = base height + height modifier |
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