Accelerate Self (5e Spell)
From D&D Wiki
Revision as of 16:50, 24 February 2021 by MarshDASavage (talk | contribs)
5th-level Transmutation | |
Casting time: | 1 action |
---|---|
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
Uttering the Astral words for time and accelerate, you feel yourself speed up, to you the world seems to be moving at a snail's pace.
When this spell is cast, you gain the following effects which last until the spell ends.
- Time travels at half speed for you (1 second in the real world is 2 seconds for you, 1 round (6 seconds) in the real world is 2 rounds (12 seconds) for you. Your movement is doubled and you can take two actions on your turn.
- Due to the speed you are moving at compared to others, you have advantage on attack rolls and attack rolls have disadvantage against you.
- While you're concentrating on this spell, you lose your bonus action.
When the spell ends, time compresses on you. You fall prone, are stunned, and you must make a DC 20 Constitution saving throw. On a failure, you take 5d8 force damage and gain a level of exhaustion.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard