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Archaon The Everchosen
Medium humanoid (human), lawful evil
Armor Class 30 (The Armor of Morkar)
Hit Points 725 (50d8 + 500)
Speed 30 ft.
Saving Throws All plus 20 Skills Arcana perception Damage Resistances magical damage Damage Immunities All nonmagical damage except radiant Condition Immunities All
Senses passive Perception X
Languages all, telepathy 100 ft.
Challenge 40 ( XP)
Archaon can cast all spells requiring no material componants.
ACTIONS
Multiattack. Archaon makes five attacks.
The Slayer of Kings. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 10) slashing plus 6 (2d6) fire and 6 (2d6) necrotic damage.
REACTIONS
Parry. Archaon adds 8 to his AC against one melee attack that would hit him. To do so, Archaon must see the attacker and be wielding a melee weapon.
LEGENDARY ACTIONS
Archaon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Archaon regains spent legendary actions at the start of his turn.
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