Alchemy Commander (4e Paragon Path)

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Alchemy Commander

What's best about making your own help is they can't talk back!
—Aljahth Martho, human alchemical weaponmaster, Alchemyst Epics

Prerequisite: Alchemical Weaponmaster (4e Class)

As part of your role on the battlefield, you have to always plan and maneuver like a great tactician. You never have enough pieces to boss around on the battlefield. The more pawns the better. As an alchemist, you have the means to create creatures that can handle the small details and fill spots so the rest of your war machine runs smoothly. You work as a controller to mainly position allies and enemies more than inflict status ailments.

Alchemy Commander Path Features

Servant Maker (11th Level, 16th level): Starting 11th level, as part of an extended rest, you can make a homunculus servant or living turret. Starting 16th level, you can make an animated shield. These constructs are completely loyal to you and act after your turn.
(11th Level):


Shift Field Alchemy Commander Attack 11
Like the master tactician you aim to be, you can manipulate the field around you to your advantage with alchemy, knocking enemies off their feet.
Encounter Star.gif Arcane, Implement
Standard Action Close blast 3
Target: Creatures in blast
Attack: Intelligence Vs. Reflex
Hit: 3d6 + Intelligence modifier force damage
Effect: Targets slide one square and are knocked prone


Coordinate Optics Alchemy Commander Utility 12
To bolster your tactics, you use alchemy to link up the sight of yourself and your other allies so you all can collaborate better
Encounter Star.gif Arcane
Minor Action Close Burst 5
Target: You and each ally in Burst
Effect: Each target, until the end of the encounter, can see all that the other targets see. Once per turn until the end of the encounter, you may, as a minor action, make a perception check, with a +2 bonus per target, excluding yourself.



' Attack 20
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Daily
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