Alchemy Commander (4e Paragon Path)
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Work In Progress |
Alchemy Commander[edit]
“ | What's best about making your own help is they can't talk back! | ” |
—Aljahth Martho, human alchemical weaponmaster, Alchemyst Epics |
Prerequisite: Alchemist, Artificer (4e Class Variant)
As part of your role on the battlefield, you have to always plan and maneuver like a great tactician. You never have enough pieces to boss around on the battlefield. The more pawns the better. As an alchemist, you have the means to create creatures that can handle the small details and fill spots so the rest of your war machine runs smoothly. You work as a controller to mainly position allies and enemies more than inflict status ailments.
Alchemy Commander Path Features[edit]
- Servant Maker (11th Level, 16th level): Starting 11th level, as part of an extended rest, you can make a homunculus servant or living turret. Starting 16th level, you can make an animated shield. These constructs are completely loyal to you and act after your turn.
- We All Move As One (11th Level): When you spend an Action Point to make an attack, you may command up to two of your constructs you made to perform a melee basic attack as a free action against a creature within range.
- X (16th Level):
' | Attack 20 |
' | |
Daily | |
' | ' |
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