Sports Maxx (JJBA Supplement)

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Sports Maxx

Medium humanoid (human), neutral evil


Armor Class 14 (natural armor)
Hit Points 36 (8d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
23 (+6) 11 (+0) 11 (+0) 15 (+2) 13 (+1) 14 (+2)

Senses passive Perception 11
Languages English
Challenge 7 (2,900 XP)


Stand Proud Focus. Sports Maxx takes 3 less damage from piercing, slashing, and bludgeoning damage.

Exploit the Armor. When Sports Maxx successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Exchange Blows. When Sports Maxx takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he can make 1 additional melee attack on each of their turns. He can only have up to 5 Exchange Blows Stacks at once. Using extra attacks during his turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. When landing an extra attack granted by Exchange Blows, Sports Maxx may expend that stack to cause it to deal full critical damage.

Spirit Points. Sports Maxx has 8 spirit points which he may expend. He regains all spirit points at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Limp Bizkit. Sports Maxx may creates a wraith from any dead body within 60 feet of him. These wraiths retain all of the stats they had in life save for any languages, are hostile to any non-wraiths, and gain Sports Maxx's features. They gain a climbing speed equal to their movement speed unless they already had a greater climbing speed, and they become invisible, even to Stand Users. If a wraith is reduced to 0 hit points, it dies instantly. If Sports Maxx dies, he becomes a mindless wraith as well.


Sports_Maxx_Infobox_Manga.jpg
[Source]

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