Masazo Kinoto (JJBA Supplement)

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Masazo Kinoto

Medium humanoid (Human), neutral good


Armor Class 11 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 14 (+2) 15 (+2) 8 (-1)

Saving Throws Dex +7, Wis +8
Skills Animal Handling +8, Arcana +8, History +8, Insight +8, Intimidation +5, Investigation +8, Medicine +8, Nature +8, Religion +8, Sleight of Hand +7
Senses passive Perception 12
Languages Can be understood in the creature's native tongue regardless of languages
Challenge 18 (20,000 XP)


Stand Proud Focus. Masazo takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also has advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Masazo takes damage from a hostile creature or as a bonus action, they make a DC 11 Constitution saving throw. On a success, he can make 1 additional melee attack on each of their turns. He can only have up to 2 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. They may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Masazo successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Cheap Trick. If another humanoid sees Mazaso's back, he dies instantly and they gain this feature. If it is forcibly removed physically or by another Stand, the creature effected by this still dies instantly, and the creature that did so gains this feature. This Stand can only be safely removed by the Wish spell, a similarly powerful ability, or by real ghosts.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.


Masazo_hiding_his_back_with_the_door.png
[Source]

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