Carbink
Small fey, lawful good
Armor Class 16 (natural armor)
Hit Points 32 (8d6 + 2)
Speed 0 ft., fly 30 ft. (hover)
Skills Perception +4, Stealth +4 Damage Vulnerabilities water Damage Resistances fire, necrotic
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 1/2 (100 XP)
False Appearance. While Carbink remains motionless, it is indistinguishable from a crystal ore.
Innate Spellcasting. The Carbink spellcasting ability is Wisdom (spell save DC 12). Carbink can innately cast the following spells, requiring no material components:
At will: magic stone
3/day: earth tremor
1/day: moonbeam
Clear Body. Carbink cannot be affected by conditions or spells that lower its ability scores.
ACTIONS
Tackle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.
REACTIONS
Harden. (3/day) If carbink would be targeted by an attack, it can use it's reaction to increase its armor class by 2, until the start of its next turn.
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Carbink, Drawn by Togekisser Source
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