Cannibal Ghoul (5e Class)
From D&D Wiki
Prestige Class: Cannibal Ghoul
Despite often being generalized as cannibals, ghouls are genetically distinct from humans. However, if a ghoul truly becomes a cannibal, they are often able to awaken power far beyond that of a typical ghoul.
Prerequisites
To qualify for multiclassing into the cannibal ghoul class, you must meet these prerequisites: 20th level Tokyo Ghoul
Class Features
As a Cannibal Ghoul you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Cannibal Ghoul level
Hit Points per Level: 1d10 (or 6) + Constitution modifier per Cannibal Ghoul level
- Proficiencies
Level | Proficiency Bonus |
Features | RC Cells |
---|---|---|---|
1st | Kakuja | 55 | |
2nd | Ability Score Increase | 60 | |
3rd | Advanced Senses | 65 | |
4th | Kakuja feature | 70 | |
5th | Thicker Skin | 75 | |
6th | Ability Score Increase | 80 | |
7th | Kakuja feature | 85 | |
8th | Lasting | 90 | |
9th | Ability Score Increase | 95 | |
10th | Kakuja feature | 100 |
Kakuja
At 1st level, you gain one of many Kakujas. You gain additional features at 4th, 7th, and 10th level.
Ability Score Increase
When you reach 2nd level, and again at 6th and 9th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increase an ability score above 30 using this feature.
Advanced Senses
At 3rd level, you can detect the location of living or dead Humanoids, as well as Undead, within 60 ft. of you.
Thicker Skin
At 5th level, your ghoul skin is not only more resilient than a normal ghoul's, but regenerates a small amount after being damaged. You take 3 less damage from all sources while you have at least 1 RC Cell.
Lasting
At 8th level, the length of time you can go between eating is doubled and the amount of hit points regained by Regeneration is doubled.
Kakujas
No Face
The No Face Kakuja can only be gained by a ghoul with the Shape Shifting Rare Ability.
- Incomplete No Face
At 1st level, you may activate your Kakuja as an action. You gain 2 additional Kagune-like arms sprouting from your shoulders with 1/2 your hit points and a mask-like lump of flesh. You may attack once with each arm and once with your own arms on a single attack action. Your unarmed strikes, including those by your new arm Kagune, deal 1d4 + 2 + your Strength or Dexterity modifier bludgeoning damage. You must spend 4 RC Cells at the beginning of each turn to maintain this form, and you become Berserk. This form ends if you can not maintain it or if you can not sense any consumable Humanoids.
- Half No Face
At 4th level, you gain 4 additional pairs of arm Kagune while in your Kakuja form.
- Face Stealer
At 7th level, your grappling checks gain a +6 bonus while in Kakuja form. As an action while grappling a humanoid, you may attempt to open your Kagune-like mask and consume them whole. They must succeed a DC 8 + your Strength modifier + your Proficiency bonus Strength saving throw or take 20d4 + your Strength modifier necrotic damage. Dealing damage with this feature counts as eating a small amount of human flesh, and reducing a creature to 0 hit points with this feature kills them instantly as you consume their entire body.
- Faceless Destroyer
At 10th level, your unarmed strikes and Face Stealer deal twice as much damage, and your Shape Shifting lasts indefinitely.
Centipede
The Centipede Kakuja can only be gained by a ghoul with a Rinkaku.
- Incomplete Centipede
At 1st level, you may activate your Kakuja as an action. You gain 2 additional hard, centipede-like Rinkaku Kagune that have twice as many hit points as your regular Rinkaku extending out of your waist and a bug-like mask that covers your face. In addition, your Kagune gain a +1 bonus to attack and damage rolls and a +1 bonus to your AC while this form is active. Your movement speed increase by +10 ft. and you gain a climbing speed of your movement speed, and you become Berserk. You must spend 3 RC Cells at the beginning of each turn to maintain this form. This form ends if you can not maintain it or if you can not sense any consumable Humanoids.
- Half Centipede
At 4th level, your Kakuja form gains an additional 2 Centipede Rinkaku Kagune, and all Kagune have a +2 to attack and damage rolls. Your movement speed also increases by +10 ft. When this form is active, you may spend 5 RC Cells as a bonus action or reaction to gain resistance to one damage type until the beginning of your next turn. Your AC increases by +2 instead of +1.
- Full Centipede
At 7th level, you've masterfully developed your Centipede form. Your Kakuja form gains an additional 2 Centipede Rinkaku Kagune, and all Kagune have a +3 to attack and damage rolls. Your AC is increase by +3 instead of +2. Your movement speed increases by +20 ft. You gain resistance to all damage.
- One-Eyed King
At 10th level, you finally gain control of your Kakuja. You are no longer Berserk while in your Kakuja form, your Kagune gain an additional 5 ft. of reach, your Kagune deal twice as much damage, and when you use Regeneration, every creature within 5 ft. of you must attempt a DC 8 + your Constitution modifier + your Proficiency bonus Constitution saving throw, taking an equal amount of thunder damage as hit points you regained on a failure, and taking half as much damage on a success.
Jail
The Jail Kakuja can only be gained by a a ghoul with a Chimera Kagune.
- Chimera
At 4th level, you gain 1 additional Kagune, as well as all of its features. You also gain all the Kagune features of both of your Chimera Kagune. You gain an additional Kagune at 7th level.
- Kakuja
At 10th level, you may activate your Kakuja as an action. You must spend 3 RC Cells at the beginning of each turn to maintain this form. This form ends if you can not maintain it or if you can not sense any consumable Humanoids. You become Berserk and your size category increases to Huge.
Tatara
The Tatara Kakuja can only be gained by a ghoul with Pseudo-Pyrokinesis, Pseudo-Electricity, or RC Blast.
- Chanelled Element
At 1st level, you may activate your Kakuja as an action. Your rare ability counts as an attack for the sake of the Extra Attack feature, and only costs 4 RC to activate. You must spend 4 RC Cells at the beginning of each turn to maintain this form, and you become Berserk. This form ends if you can not maintain it or if you can not sense any consumable Humanoids.
- Carapice
At 4th level, your Kakuja form gains a thick, mech-like armor. Your AC increases by +3 while in Kakuja, and your movement speed decreases by 10 ft. You may forgo this effect as a bonus action, increasing your base movement speed by +10 ft. until you revert to your previous effect as a bonus action or Kakuja ends.
- Flamethrower
At 7th level, while in Kakuja, you become resistant to the damage type your Rare Ability deals, and your Rare Ability deals 10d6 damage.
- Master of the Elements
At 10th level, you finally gain control of your Kakuja. While in your Kakuja form you are no longer Berserk, you gain a damage reduction of 5, you become immune to your Rare Ability's damage type, and you become resistant to fire, lightning, and thunder damage.
Owl
The Owl Kakuja can only be gained by a ghoul with a Ukaku.
- Incomplete Owl
At 1st level, you may activate your Kakuja as an action. You gain 2 additional hard Koukaku Kagune, as well as all features related to the Koukaku Kagune. In addition, your Kagune gain a +1 bonus to attack and damage rolls and a +1 bonus to your AC while this form is active, and you become Berserk. You must spend 3 RC Cells at the beginning of each turn to maintain this form. This form ends if you can not maintain it or if you can not sense any consumable Humanoids.
- Non-Killing Owl
At 4th level, while in Kakuja, your Koukaku Kagune gain +10 ft. of reach. When this form is active, you may spend 5 RC Cells as a bonus action or reaction to gain resistance to one damage type until the beginning of your next turn. Your AC increases by +2 instead of +1.
- One-Eyed Owl
At 7th level, you've developed into a complete owl. While in your Kakuja form, your size increases by 1 category to a minimum of Large, you gain a flying speed equal to your movement speed, your Kagune no longer have unique hit points, you gain your Kagune's hit points as temporary hit points, and all Kagune have a +2 bonus to attack and damage rolls. Your AC is increase by +3 instead of +2.
- True Owl
At 10th level, you finally gain control of your Kakuja. While in your Kakuja form, you are no longer Berserk, you may increase or decrease your size category by 1 as an action form your original size category to two categories above it to a minimum of Huge, your Kagune deal twice as much damage, and your flying speed is doubled.
Back to Main Page → 5e Homebrew → Classes → Special Classes