Daze Monster (5e Spell)

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Daze Monster
2nd-level Enchantment
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of wool or similar substance)
Duration: Instantaneous

You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a creature's mind, briefly dazing them. Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be incapacitated until the end of its next turn. A target that has more than 60 remaining hit points automatically succeeds on the saving throw. This spell has no effect on undead.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the hit point limit by 10 for each slot level above 2nd.


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