Conjure Mannequin (5e Spell)

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Conjure Mannequins
3rd-level conjuration (ritual)
Casting time: 10 minutes
Range: touch
Components: V, S, M (non-magical wooden surface)
Duration: Instantaneous

You carve a small glyph, detectable with a DC 15 Wisdom (Perception) check, into a non-magical wooden surface which is at least 1 foot in diameter. When activated, this glyph summons a pair of simple humanoid constructs made of the same wood as the surface with the stats displayed below. When cast, you determine what conditions will cause the glyph to activate, as well as the behavior of the mannequin it summons. Mannequins cannot willingly move more than 50 feet from the glyph which summoned them, and become inanimate if they are.

The mannequin is limited to simple commands and a single conditional action. For instance, you could order it to warn any creatures other than you which approach and attack them if they attempt to take a gem placed on the glyph, or to put out any fires which occur in the radius and return to the glyph if it is reduced to half max hit points.

If it completes the task assigned to it, a mannequin will attempt to return into the glyph and regain all lost hit points. If it is destroyed or assigned to a task it is unable to complete, a mannequin will no longer be able to be summoned from the glyph. If the glyph is altered or destroyed, or the surface it is carved on is damaged, the spell ends and any summoned mannequins become inanimate objects.

Mannequin

Medium construct, unaligned


Armor Class 10 (natural armor)
Hit Points 11 (3d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
6 (-2) 12 (+1) 11 (+0) 7 (-2) 3 (-4) 2 (-4)

Damage Vulnerabilities fire
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 50 ft. (blind beyond this radius), passive Perception 6
Languages understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)


Antimagic Susceptibility. The mannequin is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the mannequin must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

ACTIONS

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.



At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can make the glyph summon an additional mannequin for each slot above 3rd level. Extra mannequins appear at the end of the most recent mannequin's turn, and act immediately after.


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