- Salable Magic Items
Item Rarity
|
Base Price
|
Days to Find Buyer
|
1d100 Roll Modifier
|
Legendary |
500,000 gp |
1d12 |
-30
|
Epic |
5,000,000 gp |
1d20 |
-40
|
Mythic |
50,000,000 gp |
1d100 |
-50
|
Epic Magic Items
- Ammunition, +4
Weapon (any ammunition), epic
You have a +4 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
- Armor of Immunity
Armor (light, medium, or heavy), epic (requires attunement by a character with at least one epic boon)
This functions as armor of resistance except it grants immunity instead of resistance.
- Cloak of Superior Protection
Wondrous item, epic (requires attunement by a character with at least one epic boon)
You gain a +2 bonus to AC and saving throws while you wear this cloak.
- Potion of Ultimate Healing
Potion, epic
You regain 10d6 + 60 hit points when you drink this potion.
- Potion of Immunity
Potion, epic
This functions as a potion of resistance except it grants you immunity instead of resistance.
- Ring of Immunity
Wondrous item, epic (requires attunement by a character with at least one epic boon)
This functions as a ring of resistance except it grants immunity instead of resistance.
- Shield, +4
Armor (shield), epic
While holding this shield, you have a +4 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
- Wand of the War Mage, +4
Wand, epic (requires attunement by a spellcaster with at least one epic boon)
While holding this wand, you gain a +4 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
- Weapon, +4
Weapon (any), epic
You have a +4 bonus to attack and damage rolls made with this magic weapon.
Mythic Magic Items
- Ammunition, +5
Weapon (any ammunition), mythic
You have a +5 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
- Armor, +4
Armor (light, medium, or heavy), mythic
You have a +4 bonus to AC while wearing this armor.
- Ring of Superior Protection
Wondrous item, mythic (requires attunement by a character with at least one mythic boon)
You gain a +2 bonus to AC and saving throws while wearing this ring.
- Ring of Superior Regeneration
Wondrous item, mythic (requires attunement by a character with at least one mythic boon)
This functions as a ring of regeneration except you regain 2d6 hit points every 10 minutes, and you regrow limbs in 1 day.
- Shield, +5
Armor (shield), mythic
While holding this shield, you have a +5 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
- Wand of the War Mage, +5
Wand, mythic (requires attunement by a spellcaster with at least one mythic boon)
While holding this wand, you gain a +5 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
- Weapon, +5
Weapon (any), mythic
You have a +5 bonus to attack and damage rolls made with this magic weapon.
Mythic Rewards
As a DM, once you feel that your players have been rewarded with enough epic boons, you can start rewarding them with mythic ascensions instead.
See Mythic (5e Sourcebook)/Mythic Ascensions.
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