Recharger Pistol (Fallout Supplement)

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Standard

1

PL 7 MF Breeder 1/shot Handgun (Personal Firearms Proficiency)

Damage 2d4 Magazine 20 Special
Critical 19-20 Size Medium
Damage Type Energy Weight 7 pounds
Range Increment 50 feet Purchase DC 13 TU/130 Caps
Rate of Fire S Restriction Rare, West Coast

Description[edit]

The recharger pistol is a more advanced and compact version of the recharger rifle. An experimental weapon capable of self-charging via an MF breeder that generates virtually infinite ammunition from an effectively limitless power supply.

d20 Modern Rules[edit]

The recharger pistol MF Breeder is capped at 20 shots, but is capable of regenerating. The ammunition regenerates at the rate of 1 per round so long as the pistol has not been used that round.

Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of smoking ash, but all armor, weapons, and equipment on the body remain undamaged.

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.

Weapon Mods/Variants[edit]

Beam Splitter
Combat Sights
Damage Bonus, Energy Pistol
Scope, Handgun

Craft/Repair[edit]
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The recharger pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A recharger pistol can be repaired with mechanical parts with a Repair check. Alternatively, another recharger pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other laser weapons for parts if the feat is possessed.



Back to Main PageD20 ModernEquipment
Back to Main PageD20 ModernCampaign SettingsFalloutEquipmentWeaponsEnergy WeaponsLaser Pistol

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