Returning (5e Variant Rule)
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Returning
A weapon with the returning property has an aerofoil design that allows it to return to the thrower when thrown.
If you make a ranged attack with a returning weapon and miss, you catch it at the end of your turn if you still have a free hand. Returning weapons need lots of space to bank and return to the thrower. There must be no obstructions (such as walls or trees) in a circle around the target of diameter equal to the distance to the target.
Returning Weapons
Returning Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Bladed Boomerang | 5 gp | 1d6 slashing | 2 lb. | Finesse, Light, returning, thrown (range 30/120) |
Boomerang | 1 gp | 1d4 bludgeoning | 1 lb. | Light, returning, thrown (range 30/120) |
Giant Boomerang | 50 gp | 1d10 bludgeoning | 6 lb. | Heavy, returning, thrown (range 20/80), two-handed |
Kettenhund | 10 gp | 1d6 piercing | 8 lb. | Thrown (20/40), Returning, Special |
Lizal Boomerang | ||||
Lizal Forked Boomerang | ||||
Lizal Tri-Boomerang | ||||
Throwing Glaive | 25 gp | 1d4 slashing | 3 lb. | Finesse, light, returning, thrown (range 30/60) |
See also: Ricochet Master (5e Feat)
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