Emerald Splash (5e Spell)
Jump to navigation
Jump to search
3rd-level Evocation | |
Casting time: | 1 action |
---|---|
Range: | Self (20-foot cone) |
Components: | V, S |
Duration: | Instantaneous |
A blast of water and emeralds comes from your hands in a 20-foot cone in the direction you face. Each creature caught within that cone must make a Dexterity saving throw. A target takes 6d6 piercing damage on a failed save and half as much on a successful save. The emeralds damage any object they come in contact with that aren't being carried or worn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 or the range increases by 10 feet for each spell slot level above 3rd.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard