Classes (Sarosian Supplement)
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Classes
The world of Miriandis has existed for thousands of years with intelligent species. Warfare, magic and all degrees of espionage have been mastered and forgotten again by hundreds of people spreading across the world. And class that can be found in Any official DnD product, or in Dragon magazine, can be found on this world, with a few exceptions. This page will not list classes that are available as it is far easier to list what is not.
Any class that has to do with elves or elven kind, elven gods, elven specific anything, has been forgotten by the current world. These classes (such as the Fleet Runner of Ehlonna or any other with Requirement: Any elven god) are not allowed. A DM may allow it if the religion requirement was changed, or whatever requirement that makes it elf specific was altered. Please see the Homebrew Notes section for more details.
One huge difference between classic DnD and this setting is there are No Druids similarly what happened to the elves happened to druids and druidic magic. Please see the Homebrew Notes section for more details.
Other classes with deity specific requirements may have been altered, read the first age history to see if your deity is still alive, with the exception of the elven gods all PrC and base classes that require a religion have had their religion changed if the base god is dead. Again elven based PrC have been forgotten.
All other rules involving class choices remain the same, favored classes, multiclassing and epic level progression are unaffected.
Other Changes Made
Some of the base classes in the PhB have had their class skills and features altered.
Skills
- Have Gained access to Use Rope as a class skill.
- Have Gained access to Ride as a class skill. (check with your DM, not always the cased based of region)
- Have Gained access to Balance as a class skill.
- Have Gained access to Balance as a class skill.
- Have Lost access to Swim as a class skill.
- Have Gained access to Use Magic Device (A Rogue gets this skill through training, the Bard through his innate knowledge, the Sorcerer has an innate talent for magic and thus items that function from it)
Features
- At level two add: Bonus Feat (Eschew Materials) if they already have that feat they may choose a feat that they meet the prerequisites for.
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