Finger of Chaos (5e Spell)
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Revision as of 06:46, 21 January 2020 by Blobby383b (talk | contribs) (readding parts of the preload that were deleted and rewriting the spell to make sense)
1st-level Enchantment | |
Casting time: | 1 action |
---|---|
Range: | 90 feet |
Components: | S, M (any kind of ring) |
Duration: | Instantaneous |
You point your finger at a target in range and black flames emerge from the ground. The target must make a Constitution saving throw. On a failed save, the target takes 3d8 damage of a type chosen by the castor by choosing the number of one of the dice to set the damage type according to the table.
- 1 - Acid
- 2 - Cold
- 3 - Fire
- 4 - Force
- 5 - Lightning
- 6 - Poison
- 7 - Psychic
- 8 - Thunder
At Higher Levels. When you cast this spell using a spell slot of 2th level or higher, the damage increases by 1d8 for each slot level above 1st.
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