Minor Polymorph (5e Spell)

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Revision as of 16:51, 26 May 2019 by TheSmilingDevil (talk | contribs) (Didn't even realize that combat implications for this. It came from a campaign I played where I just used it on myself exclusively. Changed for balance so that it can only be used on self.)
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Minor Polymorph
2nd-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S, M (half of a caterpillar cocoon)
Duration: Concentration, up to 10 minutes


This spell transforms you into a new form.

The transformation lasts for the duration, or until you drop to 0 hit points or die. The new form can be any beast whose challenge rating is 1 or less. Your game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. You retain your alignment and personality.

You assume the hit points of your new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.

You are limited in the actions you can perform by nature of your new form, and you can't speak, cast spells, or take any other action that requires hands or speech.

Your gear melds into the new form. You can't activate, use wield, or otherwise benefit from any of your equipment.

5.00
(one vote)

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