Plasma Rifle (D20 Modern Equipment)
Plasma Rifle
PL 7 Covenant Empire
Superheated Plasma
The primary weapon of the Covenant’s officer corps.
Longarm (Personal Firearms Proficiency)
Damage | 2d6 | Magazine | 100% charge |
Critical | 20/x2 | Size | Medium |
Damage Type | Plasma, Energy | Weight | 13 lbs. |
Range Increment | 40 ft. | Purchase DC | 25 |
Rate of Fire | S, A | Restriction | Mil (+3) |
Description[edit]
The plasma rifle fires superheated plasma. Each plasma rifle has 100% charges, and it's charge decreases by 1/4% of it's original charge by each shot fired. Using a full auto action uses 3% of the original charge. A plasma rifle overheats after using 6% of its charge without a gap of at least one round between shots. A plasma rifle cannot be reloaded or recharged.
Plasma Weapons deal double damage to energy shielding, but are inherently weak versus unshielded targets. (Ex: Target has 20 points of shield, a shot is fired from a Plasma Pistol dealing 8 points of damage, shield takes 16 points. 4 shield remaining. Another shot is fired dealing 8 points against the 4 remaining, 2 points of damage are expended to deal 4 to the shield. Target takes 6 damage.)
See this page for background information.
Back to Main Page → D20 Modern → Equipment
Back to Main Page → D20 Modern → Campaign Settings → Halo → Equipment → Weapons