5e Equipment (The Holy War Supplement)

From D&D Wiki

Jump to: navigation, search
tumblr_inline_mkljqxKdoi1qz4rgp.jpg

Armor[edit]

Armor Cost Armor Class (AC) Strength Stealth Weight
Light Armor
Battle Robe 25 gp 11 + Dex - - 10 lb.
Leather Lamellar 30 gp 12 + Dex - Disadvantage 13 lb.
Medium Armor
Kozane Armor 75 gp 15 + Dex (max 2) 12 Disadvantage 30 lb.
Plated Leather Armor 75 gp 13 + Dex (max 2) - - 40 lb.
Wood Armor 15 gp 13 + Dex (max 2) - Disadvantage 20 lb.
Heavy Armor
Lorica Segmentata 45 gp 15 11 Disadvantage 30 lb.
Fortress Armor 2,500 gp 20 17 Disadvantage 80 lb.
Shield
Buckler 5 gp +1 - - 2 lb.
Tower Shield 25 gp +2 16 Disadvantage 15 lb.
Fencing Cloak 6 gp +1 - - 2 lb.


Weapons[edit]

Weapon Cost Damage Weight Properties
Simple Melee Weapons
Bayonet 5 gp 1d4 Piercing 1 lb. Special
Brass Knuckle 5 sp 1d4 Bludgeoning 1 lb. Light
Karambit 4 gp 1d4 Slashing 1 lb. Finesse, Light
Katar 5 gp 1d6 Piercing 2 lb. Finesse, Light
Sap 1 gp 1d4 Bludgeoning 2 lb. Finesse, Light
Martial Melee Weapons
Arming Sword 20 gp 1d6 Slashing 3 lb. Light, Finesse, Versatile (1d8)
Bastard Sword 25 gp 1d8 Slashing 6 lb. Heavy, Versatile (1d10)
Bec De Corbin 20 gp 2d4 Piercing 6 lb. Heavy, Reach, Two-Handed
Bladed Chain 8 gp 1d6 Slashing 5 lb. Finesse, Monk, Reach, Two-Handed
Boar Spear 10 gp 2d6 Piercing 5 lb. Heavy, Reach, Two-Handed
Cutlass 10 gp 1d8 Slashing 2 lb. Finesse
Estoc 25 gp 1d8 Piercing 3 lb. Special
Falchion 10 gp 2d4 Slashing 3 lb. -
Hidden Blade 100 gp 1d4 Piercing 1 lb. Finesse, Hidden, Light, Special
Katana 15 gp 1d8 Slashing 3 lb. Finesse, Versatile (1d10)
Kopis 25 gp 1d8 Slashing 3 lb. -
Man Catcher 25 gp 1d4 Bludgeoning 2 lb. Two-Handed, Reach, Special
Meteor Hammer 15 gp 1d6 Bludgeoning 5 lb. Reach, Two-Handed, Special
Monk's Spade 10 gp 1d6 Slashing 3 lb. Monk, Reach, Versatile (1d8)
Saber 35 gp 1d8 Slashing 3 lb. Finesse
Spiked Chain 10 gp 2d4 Piercing 10 lb. Finesse, Reach, Two-Handed
Sword Breaker 15 gp 1d4 Piercing 2 lb. Finesse, Light, Special
Weighted Chain 10 gp 2d4 Bludgeoning 2 lb. Heavy, Reach, Special, Versatile (2d6)
Simple Ranged Weapons
Blowgun 10 sp 1d4 Piercing 1 lb. Ammunition (range 20/100), Loading
Boomerang 10 sp 1d4 Bludgeoning 1 lb. Light, Thrown (range 30/120)
Throwing Star 5 sp 1d4 Piercing 1 lb. Light, Thrown (range 30/90)
Bolas 30 sp 1d4 Bludgeoning 2 lb. Special, Thrown (range 20/60)
Martial Ranged Weapons
Chakram 15 gp 1d6 Slashing 1 lb. Light, Thrown (range 30/90)
Firearms
Blunderbuss 300 gp 2d6 Piercing 8 lb. Ammunition (Range 20/80), Misfire 3, Reload 1, Scatter, Two-Handed
Musket 500 gp 1d12 Piercing 10 lb. Ammunition (Range 40/120), Misfire 1, Reload 1, Two-handed
Pistol 250 gp 1d10 Piercing 5 lb. Ammo (Range 30/90), Misfire 2, Reload 1

Firearms[edit]

The development of gunpowder as a weapon has not been “explosive” as it could have been. Black powder and firearms are both expensive to produce and black powder is dangerous to store. Muskets and other firearms are produced by specialists and artisans on a specific commission basis. Rifling is complex and time consuming addition to their construction, without it accuracy suffers but many weapons are simple smoothbore muskets.

Firearms are a significant investment that can be difficult to repair and are ultimately less accurate than a longbow. However, firearms more than make up for their shortcomings by being brutally effective. Firearms require little specialized training, and a well coordinated firing line remains the most viscerally terrifying sight on a battlefield.

Firing firearms takes an action to reload the barrel before the weapon can be fired. When fired, any enemy within 60 ft. that was previously unaware of your presence may be made aware.

Firearms Properties[edit]

Reload. The Weapon can be fired a number of times equal to its reload score before you must spend an action to reload it. You must have one hand free to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm and the dice roll is equal to or lower than the weapon’s misfire score, the weapon misfires. The attack misses and the weapon cannot be used again until you spend an action to try and repair it. (DC = 8 + misfire score). If the check fails, the weapon is broken and cannot be repaired in combat. The expense to repair the weapon is half the weapon’s value.
Scatter. An attack is made against each creature within a cone. If an affected creature is adjacent to you, they suffer double damage on a hit.

Adventuring Gear[edit]

Gear Cost Weight
Ammunition
:: Shot (20) 30 gp 4 lb.
:: Powderhorn (20 shots) 25 gp 1 lb.
:: Powder Keg (500 Shots) 250 gp 60 lb.
Climbing Axe 4 gp 3 lb.
Compass 100 gp 1/4 lb.
Flares 20 gp 3 lb.
Glider 50 gp 10 lb.
Grenade 100 gp 1 lb.
Lock Box 10 gp 5 lb.
Magnifying Glass* 25 gp 1/4 lb.
Parachute 100 gp 15 lb.
Pocket Watch 200 gp 1/4 lb.
Prism 25 gp 1/4 lb.
Smoke Bomb 30 gp 1/8 lb.
Spyglass* 200 gp 1 lb.
Stink Bomb 15 gp 1/8 lb.
Vial* 30 sp -
Work Clothes 15 sp 3 lb.
  • Flight Suit - 150 gp
Jumpsuits designed with the enchanted floatwood lining it and similarly enchanted for controlled descent. There are thin wings sewn under the arm and down to the leg. this is worn for siege and adrenaline and allows the wearer to make a controlled glide through the sky.
  • Falling Jacket - 30 gp
a simple vest with floatwood sewn into the material, reduces falling speed to 60 ft per round & doubles jumping distance.
These are common tools for people who travel on board of ships and who adventure in unpopulated islands or through reefs, they provide an additional tool for mobility and safety.

Glassworks[edit]

Glass vessels like vials and bottles, or lenses like a magnifying glass or a spyglass are much more easily sourced and produced than they were in previous eras. Scientists and alchemists have even come to a basic understanding of optics, as well as principles of reflection and refraction.


Tools[edit]

Tool Cost Weight
Artisan Tools
Doctor's Tools 30 gp 5 lb.
Tinkers' Tools 10 gp 8 lb.
Workman's Tools
Farmer's Tools 1 gp 10 lbs.
Prospector's Tools 2 gp. 5 lbs.
Whaler's Tools 10 gp. 15 lbs.
Gaming Sets
Backgammon Set 15 gp 2 lb.
Chess Set 18 gp 3 lb.
Checkers Set 10 gp 2 lb.
Go Set 15 gp 3 lb.
Loaded Dice 30 gp -
Musical Instruments
Castanets 15 sp 1/8 lb.
Grand Piano 400 gp 800 lb.
Harp 75 gp 30 lb.
Mountain Dulcimer 8 gp 3 lb.

Back to Main Page5e HomebrewCampaign SettingsThe Holy War

Home of user-generated,
homebrew pages!


Advertisements: