3e SRD:Paladin Spell List
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This material is published under the OGL 1.0a. |
Paladin Spells[edit]
1st-Level Paladin Spells[edit]
- Bless: Allies gain +1 attack and +1 on saves against fear.
- Bless Water: Makes holy water.
- Bless Weapon: Weapon gains +1 bonus.
- Create Water: Creates 2 gallons/level of pure water.
- Cure Light Wounds: Cures 1d8 +1/level damage (max +5).
- Detect Poison: Detects poison in one creature or small object.
- Detect Undead: Reveals undead within 60 ft.
- Divine Favor: The caster gains attack, damage bonus, +1/three levels.
- Endure Elements: Ignores 5 damage/round from one energy type.
- Magic Weapon: Weapon gains +1 bonus.
- Protection from Evil: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
- Read Magic: Read scrolls and spellbooks.
- Resistance: Subject gains +1 on saving throws.
- Virtue: Subject gains 1 temporary hp.
2nd-Level Paladin Spells[edit]
- Delay Poison: Stops poison from harming subject for 1 hour/level.
- Remove Paralysis: Frees one or more creatures from paralysis, hold or slow.
- Resist Elements: Ignores 12 damage/round from one energy type.
- Shield Other: The caster takes half of subject's damage.
- Undetectable Alignment: Conceals alignment for 24 hours.
3rd-Level Paladin Spells[edit]
- Cure Moderate Wounds: Cures 2d8 +1/level (max +10).
- Discern Lies: Reveals deliberate falsehoods.
- Dispel Magic: Cancels magical spells and effects.
- Magic Weapon, Greater: +1 bonus/three levels (max +5).
- Heal Mount: As heal on warhorse or other mount.
- Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
- Prayer: Allies gain +1 on most rolls, enemies suffer -1.
- Remove Blindness/Deafness: Cures normal or magical conditions.
4th-Level Paladin Spells[edit]
- Cure Serious Wounds: Cures 3d8 +1/level (max +15*).
- Death Ward: Grants immunity to death spells and effects.
- Dispel Evil: +4 bonus against attacks by evil creatures.
- Freedom of Movement: Subject moves normally despite impediments.
- Holy Sword: Weapon becomes +5, does double damage against evil.
- Neutralize Poison: Detoxifies venom in or on subject.
*Paladin's maximum effective caster level is 10
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